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  1. ParticlePinnacle

    Benchmark Result Discussion

    hmm, whatever vam opens in? I'm pretty sure i'm gaining frames in scene, because there's a lot less frame drop whenever the glutes get impacted
  2. ParticlePinnacle

    Benchmark Result Discussion

    hmm, i guess i'm a bit more hair sim capped with the x3d, its important to note that you don't want the frames consumed by glutes to dramatically increase on impact also 2x ddr5 6000 sticks here
  3. ParticlePinnacle

    Benchmark Result Discussion

    I finally got bench working all it took was a fresh installz of vam... @Paulj haha, almost the same results
  4. ParticlePinnacle

    Black culture content

    That's actually pretty ez, just duplicate the image in gimp dial the color over and use alphas for the areas you want to stay the same or blend. OP, erm glad to have you here, but erm... the point of vam is kindof you create stuff you want to see, its a high tier physics sandbox where you can...
  5. ParticlePinnacle

    Creator Interviews

    hmm, I'd be ok if its AI related that people have implemented, if its still code we can't use in vam... bleh... Other questions: What's the most difficult thing to show in VAM animations/stills? What's the easiest thing to show in VAM animations/stills? Most frustrating thing you've...
  6. ParticlePinnacle

    Breaking animations out of the .json file

    hmm, if its just clicks you want to avoid... just either look for the simple sign in the scene or add it, and then put on timeline, then look through the layers and uncheck anything you see as "autoplay on load" Minus maybe a breathing animation or two. After that you can just save the scene...
  7. ParticlePinnacle

    Am I the only with WITHOUT a patreon?

    Look, people prefer buying vs being sold something. If a creator just puts up content behind a paywall and the only explanation of why the potential paying customer should pay them is "Give me money!" 95% of them are going to run for the hills, you would too. What creators should be doing is...
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