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  1. CycloneRed

    Benchmark Result Discussion

    New RAM (2 sticks instead of 4), better CPU cooling. CPU overclocked with PBO and Curve set to -30 on almost all cores. I tried overclocking RAM (over XMP) and adjusting timings but got worse results: GPU sits at around 75% utilization, so I'm still CPU limited :C
  2. CycloneRed

    Benchmark Result Discussion

    I tried different CPU configurations, disabling SMT made things worse. I had some success by leaving only 2 cores enabled with PBO. Doing Auto Overclocking and manual overclocking brought lesser results. I tried different core configurations, I managed to overclock them to over 5 GHz...
  3. CycloneRed

    Benchmark Result Discussion

    Well there is not much difference between 2080 Ti and 3090 Ti :C I think I'm CPU limited. As I know VAM uses only one or two cores for phisics. I ran the VR test without vrpeftkit because it caused a lot of visual artifacts. I also used the bat file method to run VAM directly from VirtualDesktop...
  4. CycloneRed

    VR 3D Media Viewer in VAM

    Is something like this already implemented in VAM? VR 3D Media Viewer This plugin allows to use stereo 3D images or videos in VR. https://forum.unity.com/threads/vr3dmediaviewer-view-stereoscopic-3d-content-in-vr.403328/
  5. CycloneRed

    Benchmark Result Discussion

  6. CycloneRed

    VAM with direct use of WMR instead of SteamVR

    Sadly no, I thought it might have worked based on noos replay.
  7. CycloneRed

    Benchmark Result Discussion

    Desktop: Automatic GPU OC via MSI Afterburner Oculus 2 via AirLink Preparations: I manually set headset refresh rate to 120 HZ (to avoid VSync problem MacGruber mentioned). I also manually set render resolution to be fixed, It would change in between benchmarks and would cause problems in...
  8. CycloneRed

    VAM with direct use of WMR instead of SteamVR

    I had similar issues, I don't know if this actually changes anything, but I copied VaM (OpenVR).bat file and edited its content to START "VaM" VaM.exe -vrmode OpenXR. I used the latest version from github - download link in Per-game installation section.
  9. CycloneRed

    VAM with direct use of WMR instead of SteamVR

    Sorry for digging this thread up, but there is something called OpenComposite (OpenXR), which is an adapter from OpenVR to OpenXR. It works with VAM.
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