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  1. Ghostwalden

    Unity Colliders

    Ah, now i understand. The Plunger was originally an animated plunger, that deformed when he hit the ground. Therefore he came along with a skinned mesh renderer. Thanks, now i know what a skinned mesh renderer and a mesh renderer is for.
  2. Ghostwalden

    CUA Collision

    Ah ok, i thought CUA's with normal colliders like cube, capsule or sphere, don't go through walls anymore. You never stop learning ;) Thanks for letting me know.
  3. Ghostwalden

    Unity Colliders

    Yes, then the skinned mesh renderer may just behave different in this case. I don't have any knowlege about mesh renderer or skinned mesh renderer, so i dont know, what they should do and what not :unsure: I'm just happy, when my collision works :) With wobly you mean in vam, when physics is...
  4. Ghostwalden

    CUA Collision

    Thanks for your reply hazmhox. At the moment i don't have a project that uses antigravity, was just playing around a bit for learning, especially with this collider things and all that has to do with creating assets. But good to know if i someday want to create something with antigravity ;)
  5. Ghostwalden

    CUA Collision

    Thanks for your reply. Hm.. ok, maybe i will try the 1.1.1 Version on a later time. At the moment it is not so important to me, to make this one work. For sure a nice one to have, if it really works well, but as you said, not usable for the models itself. Ahm.... i had a look now at your Food...
  6. Ghostwalden

    Unity Colliders

    Hi hazmhox Thanks for your reply. Yes, you're absolutely right, i haven't understood mesh colliders yet, guilty ;) Makes absolutely sense, what you said. Now i wanted to try it out and what did i get? some big ??? :LOL: Ok, i opened the Inspector from my Plunger, where the Skinned Mesh...
  7. Ghostwalden

    CUA Collision

    Hi hazmhox Thanks for you reply, i will have a look at your demo to learn more about collision. I watched your Guide The definitive asset creation tutorial for VaM In there you talk also about the unitypackage sketchfab for unity I also stumbled upon this earlier and tried to install, but it...
  8. Ghostwalden

    Unity Colliders

    Thanks alot hazmhox Yes now the collider fits in its size, when i put it on the corresponding object with the mesh renderer. There's another thing about colliders in Unity, i don't really understand. Maybe you can help me with these as well ;) When i click on the Object under Assets, i can...
  9. Ghostwalden

    CUA Collision

    I meanwhyle found out, why this CUA i talked about behaved differently. It was because it has not a mesh collider, instead capsule and sphere colliders were used. Sadly Mesh Colliders dont have this ability while othes do.
  10. Ghostwalden

    CUA Collision

    Hi there Is there a way to make CUA's collide with each other? (Maybe some special settings in Unity?) Also do CUA's fall through the ground. Does anyone know, how i can make an asset, that doesn't do that? If seen one CUA that could do that. Sadly the creator couldn't tell, what he did, that...
  11. Ghostwalden

    Unity Colliders

    Hi hazmhox, thanks for your reply. I draged the Object to the scene. Then clicked here on the object. Set Position to 0,0,0 Added a mesh collider and draged in the Mesh. Thats the Mesh i used for this example Then it looks like this in the scene I usually just click the Object here...
  12. Ghostwalden

    Unity Colliders

    Hi there I could solve the problem. I made an empty object, added the colliders to the empty object, then scaled and positioned the empty object and added it to the Object.
  13. Ghostwalden

    Unity Colliders

    Hi there Mostly when i use Generate Colliders, it does its job But on some Objects, it doesn't work. Therefore i tried the Mesh Collider, but the collider does not have the right size for the model. As you can see in the Picture, it is much smaller and hangs around in the Air. This one i...
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