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  1. 3rdStoryline

    Solved How can I pause or disable the active updating of a colliders shape temporarily?

    Nevermind, I'm stupid. I went through each morph that was getting adjusted. There were two that were causing the problem. They weren't adjusting bones, but they were morphs that's curved the whole penis, one was to the side, and the other was upwards. They were only being used slightly (0.020)...
  2. 3rdStoryline

    Solved How can I pause or disable the active updating of a colliders shape temporarily?

    Fortunately that is not the case. Or maybe it's unfortunate that it's not that easy :p None of the morphs I'm using in the animation adjust the bones. AKA no red icon at the top right of any of the morphs in the morph menu. In fact not one of my used morphs indicate bone adjustment via the Red...
  3. 3rdStoryline

    Solved How can I pause or disable the active updating of a colliders shape temporarily?

    Thanks for the response WeebUVR! Only one of my morphs that I made, I adjusted the rig to shape. But that one is definitely not animated. It was to move the balls forward, and I adjusted the rig to shape so that the bones and colliders would function correctly in VaM. I'm almost wondering if...
  4. 3rdStoryline

    Solved How can I pause or disable the active updating of a colliders shape temporarily?

    Thank you for responding hazmhox! Maybe we can look at this differently then. All the morphs I'm using to simulate the pulsing, are made by me. However, I do not know how I could go about making the morph not adjust the colliders. Do you have any insight on what I'd need to adjust in Daz before...
  5. 3rdStoryline

    Solved How can I pause or disable the active updating of a colliders shape temporarily?

    I desperately need a way to disable or better yet pause the updating of a colliders shape and size. To put it simply, I have an animation that simulates the pulsing of a certain "appendage." It uses morphs in an Animation Atom, to make it look like it's pulsing. However, constant morph...
  6. 3rdStoryline

    Question What Genitalia does G2F use in VAM?

    Trying to create some overlays for the Genital region as clothing, but I need to know what Genital G2F uses for VaM? I tried the basic Anatomical G2F from V6, but it doesn't line up, it's far too forward in comparison to the default in VaM. Does anyone know what it uses? They do look very...
  7. 3rdStoryline

    Question Using VAM with a Radeon Sapphire 7800 GPU XT 16 gigs ram

    Also, don't forget that VaM has a built-in repair function in it's launcher. It's possible something unrelated occurred at some-point that caused a part of VaM to get corrupted, and it just happened to coincide. Also make sure DOCP or EXPO is enabled in your BIOS, if it isn't already. Far too...
  8. 3rdStoryline

    Question Using VAM with a Radeon Sapphire 7800 GPU XT 16 gigs ram

    Just double checking, Did you use DDU in SafeMode? Cause if not that could be the problem. There are various things DDU cannot remove unless windows is in safe mode. Any number of them could be the cause. At this point, if you didn't run it in safemode before, you may want to run DDU for Nvidia...
  9. 3rdStoryline

    Solved How do you transition One scene to another without having to reload assets?

    Awesome. I ended up going with the SubScenes route, as I have (fully) customized Arousal systems, gestures, and facial expressions all made within AnimationPatterens. Reason being, is that I can add a simple Pump plugin to the animation pattern, which works with collision triggering to increase...
  10. 3rdStoryline

    Solved Penis stiffness

    Under PenisBaseControl (or Mid and Tip depending on what part your attempting to adjust) go to the Physics tab, and then it's "Joint Drive Spring." It's most notable changes are between 0.5 and 5 depending on the size of the appendage. This will basically make it go Limp without adjusting it's...
  11. 3rdStoryline

    Solved How do you transition One scene to another without having to reload assets?

    In the past, I recall coming across a scene that they had a uibutton that would load another scene save file, but it would retain the assets that were already loaded, as well as retain their changes/alteration, but would replace other things like the person. For instance I'm attempting to make...
  12. 3rdStoryline

    Question Crotch bulge for female base characters

    You could expand the Cloth Collider for the genital region with AcidBubbles ColliderEditor. However, for it work well with things like Underwear, and pants, they would have to have full Sim in the crotch region. Unfortunately, I know there is a lot of content that gets released without that...
  13. 3rdStoryline

    Question Are VaM lights fully GPU based?

    Do Realtime lights in an Assetbundle have better performance then the lights in VaM? Or are they utilizing the same thing? Only downside to baked lighting, is that it doesn't light the models and just the environment. That's my primary problem, is I'm trying to light the models from all angles...
  14. 3rdStoryline

    Question Are VaM lights fully GPU based?

    Just wanting to know, and if they aren't is there a way that they could be? I want to light two figures from all sides, but it begins to lower my frame rate quite a lot once I've exceeded 3 lights, yet my GPU isn't being fully utilized. I know simulations (physics/scripts/etc.) require CPU and...
  15. 3rdStoryline

    Solved How to reimport a .dsf morph back into Daz for Editing?

    Lol wow that could of saved me hrs. xD Thank you!
  16. 3rdStoryline

    Solved How to reimport a .dsf morph back into Daz for Editing?

    nvm I found the original morph on shareCG, I realized two people had uploaded the same selection of morphs. When I started digging through the VMB and DSF files I realized one of them didn't cover their tracks, and the other stole credit.. xD Luckly they are free on sharecg tho!
  17. 3rdStoryline

    Solved How to reimport a .dsf morph back into Daz for Editing?

    Hey all, So I have morph I really like. It's called Face Young, by Reloaded_Lite, I put in it in the negative to make my one character look older, and it works out great. But it horribly deforms the inside of the mouth. Teeth get all messed up, and tongue gets all pointy and abnormal looking. I...
  18. 3rdStoryline

    Solved Clothing Importing as Black?

    I'll either end up doing that, or seeing how well Stoppers ReWrapper works with them. The one and only one that worked originally had edges like that too, but when I re-wrapped it with Stoppers plugin(https://hub.virtamate.com/resources/clothing-rewrapper.35728/), it rounded out perfectly...
  19. 3rdStoryline

    Solved Clothing Importing as Black?

    T_T Thank you for taking a look at it, and figuring out the error of my way! Not gonna lie, I'm fairly new to doing liquid sims, and I was following various posts from different sites to stumble through it. Also attempted to recall my knowledge of doing it like 5 years ago too. xD So I've no...
  20. 3rdStoryline

    Solved Clothing Importing as Black?

    Yea, I had tried applying textures to every material slot, and that didn't end up doing anything. Yea, the vertex count is between 700 and 8000, depending how far the sim is along. I also tried a decimated varient bringing all their counts down to 1200 or under. That also didn't resolve the...
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