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Thank you both, very helpful tips. Very much appreciated!
I think I'm starting to get my head around the system.
Once I feel confident enough in my understanding I'll try and put a beginner's tutorial video together.
In unity the Transform is treated as the container for the game object.
transform.gameObject.SetActive(false);
is how you deactivate a unity gameobject.
GetComponentInParent<Transform>().gameObject.SetActive(false);
can be used if the object is nested, it will access the transform of the...
Edit: Tl;Dr I took a look at the sample files provided by MeshedVr. It's all a lot more simple than it looks.
Hi sorry if this has been asked before but I am at a loss & have spent a few days trying different searches...
I have a pretty good knowledge of unity, c# etc... but I'm not finding...