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  1. RunRudolf

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    That's stange, but thanks for the clarification. Since I do not experience the problem on my end and cannot currently reproduce it, I can unfortunately not really help. The persistent loading symbol rather points to a general problem with your VAM/plugin system, but not sure what part. Do you...
  2. RunRudolf

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    Be sure to have the most recent update of Decal Maker, and reload it.
  3. RunRudolf

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    Do you have DecalMaker or without DecalMaker? In both cases, it should at least allow Decal and Normal to be selected.
  4. RunRudolf

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    RunRudolf updated Realistic Foreskin & Erection Simulation with a new update entry: Fixing Single Plugin Use Read the rest of this update entry...
  5. RunRudolf

    Plugins + Scripts Realistic Foreskin & Erection Simulation - Fixing Single Plugin Use

    Credits: Carl (PJ-JP, modified), Pose: Just Some Feminine Poses (IAmAFox) - Bugfix: Adding .cslist files to launch individual plugin use (just erection and/or just foreskin) again. Due to the new UI helper scripts, the individual plugins must now be launched via .cslist, not .cs. Thanks...
  6. RunRudolf

    Plugins + Scripts [Experimental] Alternative Futa

    I do not notice that, at least not with the Erection plugin on. It's perfectly flaccid and flexible, and the joint spring values are the same as on males.
  7. RunRudolf

    Plugins + Scripts [Experimental] Alternative Futa

    There is no difference in terms of colliders and thus penis physics between males (futa) and alt futa. If you want to achieve more realism, e.g. configurable flaccid/erect states, ,you can use RunRudolf Realistic Foreskin & Erection.
  8. RunRudolf

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    Thanks for the hint. I will add .cslist files to load the individual plugins which will load the UI helpers, as it is for the entire suite. That should also help against your second issue I hope. What specifically does it break?
  9. RunRudolf

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    RunRudolf updated Realistic Foreskin & Erection Simulation with a new update entry: Smaller Enhancements, Some New UI Elements Read the rest of this update entry...
  10. RunRudolf

    Plugins + Scripts Realistic Foreskin & Erection Simulation - Smaller Enhancements, Some New UI Elements

    Credits: Characters: From left to right: Boy: Tyler (Peta Zwerga), Miana (John Saken), Eline (Love Dance), Pose: Lying Pose Part 1 (LDR) RealisticErection: Enhanced facial morph transition during orgasm to enhance expression and realism. RealisticErection: Separated the facial morph system from...
  11. RunRudolf

    Plugins + Scripts CustomTabUI

    Man thats genious! I did not realise how this works. Am I stupid or does your plugin lack some instructions on how to use? :rolleyes:
  12. RunRudolf

    Plugins + Scripts CustomTabUI

    That would be cool, but I think there is no way to modify column with for not being equally distributed. I tried this: { layout = CustomLayoutUI.create(this, CreateUIElement, "TestLayout", 0, 450).newFullLineUI().enableLayoutMode(false).setLayout(5, 8); // 300 is...
  13. RunRudolf

    Plugins + Scripts CustomTabUI

    Perfect, thanks!! I will go for a three col layout here, because that makes most sense. Also found the Default Button and some more formatting options. How would you do small spacers between the sliders? Would you use a 5 column layout or rather some padding or so?
  14. RunRudolf

    Plugins + Scripts CustomTabUI

    Hi, could you please help me with destroying the ui elements correctly? This is how it looks if active: I try the following to remove all CustomUI elements (BaseSliderSimpleUI elements): CustomUI.closeAll(); if (layout != null) { UnityEngine.Object.Destroy(layout.gameObject)...
  15. RunRudolf

    VaM 1.x Looking for Specific VaM Slider.

    It's a default JSONStorableStringChooser used with an UIDynamicPopup: test1 = new JSONStorableStringChooser("Name", ValueList, defaultMode, "Decal", callback); UIDynamicPopup popup1 = CreateScrollablePopup(test1, false);
  16. RunRudolf

    Plugins + Scripts CustomTabUI

    Thanks again, I will consider this, but I think I would rather only go forward if we can somehow find a solution to the missing "default value" functionality. This is rather important (in contrast to the +1, +0.1 and range buttons) and users need this to reset single morph values.. Not all of...
  17. RunRudolf

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    Thats true, it's a pity. I asked Chokaphi whether this could be implemented (see https://hub.virtamate.com/threads/decal-maker.225/post-208349) and it did not sound like a clear "no", but it certainly is some major change.
  18. RunRudolf

    Plugins + Scripts CustomTabUI

    Thank you very much!! It does work, although I do have a slightly different UI system, because I already have a crude tab system and I need to add/destroy the sliders when the tab is activated/deactivated, but not the JSONStorable. Currently, I use for my sliders...
  19. RunRudolf

    Plugins + Scripts CustomTabUI

    Thats pretty cool, looks amazing! I see where the classes are in the linked .cs files (where it gets the formatting from), but I have no idea how to include this into an existing plugin. I suggest you give a few hints for non pro developers (like me) to understand how to best use your content...
  20. RunRudolf

    Plugins + Scripts CustomTabUI

    Hi, as discussed in today's message, I would welcome it very much if there was an option to have a (very) compact slider. The standard slider uses half a line and quite some height - I think it would be ideal to have one that is only one quarter of a line, such as in Flexit or Shakeit by...
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