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    Scenes VaM Produce 69 The Second DLC Expansion and the Rise of the Third Season

    Shadow Venom, I'm not too familiar with C# and I don't want to try and set up an environment and dependencies for vam coding. if you can tell me how I could check if a parent atom is a camera and read the fov off of it, I think could make the plugin match the fov of the camera every frame. I...
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    Scenes VaM Produce 69 The Second DLC Expansion and the Rise of the Third Season

    Right, so you acquire a hexeditor; vscode with a plugin, notepad++, etc. Then you rename the .vam file to .zip, and extract it. open the VRRenderer.shaderbundle file in the hexeditor, at the top of the file you can see the GUID for the shader, starts with CAB-9919...67B9 just change any of the...
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    Scenes VaM Produce 69 The Second DLC Expansion and the Rise of the Third Season

    yeah I got it working, just needed to open the shader file in a hex editor and change the guid by a few characters to resolve the conflicts.
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    Scenes VaM Produce 69 The Second DLC Expansion and the Rise of the Third Season

    I just tried using this plugin but it's not loading for me in Produce, errors out saying shaderbundle not valid, and doesn't load any of the shaders it uses to record. I found somewhere in the plugin's discussion that there's a GUID conflict with unity assets. I tried a fresh install of VAM but...
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    Scenes VaM Produce 69 The Second DLC Expansion and the Rise of the Third Season

    Wow, this seems to work well for Produce, thanks a lot. Is there any way to use Render2VR with Produce and record the Camride?
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    Scenes VaM Produce 69 The Second DLC Expansion and the Rise of the Third Season

    I am trying to use this but failing spectacularly. When I record the framerate understandably slows down but the animations keep running along in realtime. Would appreciate if someone can point me to some resources on how this is supposed to work. Or preferably even renderToVR with the camride!
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