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Has someone found a good way to hide body parts in the rendered video? I often find myself wanting to make a character's head invisible for part of a scene to get a better view with the camera. Positioning the camera just in front of the face often leads to a view that's "too close" for VR, so...
Yes! I just tried it myself with VaM on Windows and FFMPEG on another Linux machine. You just have to enter the IP address of the FFMPEG machine in the plugin GUI under "Host" AND use that same IP address on the FFMPEG machine in the listen URL instead of 127.0.0.1. Here's the command I used...
That's unfortunately beyond my abilities. I don't actually have any idea how the rendering in the plugin works on a technical level.
I don't know anything about that plugin, but I find it a bit weird that it's missing audio recording. From what I can tell from Eosin's plugin code, audio...
That looks like the resolution you provided to FFmpeg doesn't match the one that the plugin renders in. Are you using the correct value for the "-s" option to FFmpeg? I just rendered an 8K VR180 Stereo video that looked fine with "-s 7680x3840". When you start recording in VaM, the plugin should...
The thing with having to enable plugin network access is interesting. It seems obvious that this would have to be enabled, but I actually disabled it for testing and the plugin still worked. Maybe I had to restart VaM for these changes to take effect.
Quality should hopefully be the same as...
I've just uploaded a first version with the streaming support I talked about. You can get the VAR file from here. It works for me, but note that it's experimental again. Would be cool to see what results other people get. It requires a bit of setup (because it's not possible to run FFmpeg...
I just found a way to send the raw rendered frame images directly to FFmpeg for video encoding, without writing the images to disk, and without even encoding to PNG or JPEG first. Calling FFmpeg from VaM itself isn't possible due to VaM's security system, but I figured out that FFmpeg can...
Yeah, I might do that if Eosin doesn't reappear. Though I'm not sure I'd do a lot of maintenance on it.
Here's the gist: Whenever a frame is finished rendering, I pass its final display texture to a thread pool. The next frame is then rendered into a different render texture. This rendering is...
First of all: Great plugin, exactly what I was looking for!
TLDR: I made some experimental changes to it that seem to improve rendering performance quite a lot.
I've just gotten into VaM plugin development and have been experimenting a bit, and had a quick idea on how to improve the plugin's...