Could you provide a video tutorial on converting curves into hair? By the way,The particle system only recognizes vertex groups named "scalp"—how can I use multiple particle systems to create hair?
Wuthering Waves Hsin
CUA clothing includes SoftBone hair, hair accessory,fur,SoftBone tail.
Note that the high heels utilize the Shoe_Helper plugin; remember to update the dependencies.
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Endfield Gilberta
CUA clothing includes SoftBone hair, hair accessory,SoftBone tail,SoftBone ears .
The shoes are also shape-shifting.
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Neverness to Everness Mint(commission)
CUA clothing includes SoftBone hair, hair accessory,SoftBone tail,SoftBone ears .
The shoes are also shape-shifting.
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Kuroinu Origa·disukorudia.
CUA clothing includes SoftBone hair.
Panty uses the DecalClothing plugin; please install the missing dependency from the Hub.
Wuthering Waves Lynae
CUA clothing includes SoftBone hair, hair accessory,SoftBone jacket.
The shoes are also shape-shifting.
Note that the clothing jacket utilizes the Skin Vertex Link plugin; remember to update the dependencies. Upon first use, you must force-reset the clothing to ensure it is...
I have a similar suggestion: clothing items can be grouped by material. Is it possible to add vertex groups or material groups to skins for the purpose of grouping?