Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Hi Guest!
Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
I appreciate your help along with all the pictures you have provided but it's still not working, so I tried something different by creating a second object(sponge) so along with my lipstick I placed them in a single assetbundle together and click build but when I navigate to the "standalone...
Starting fresh with a new project and a completely different object I created, I used your picture and explanation but I'm still getting the double vision effect. Here is exactly what I'm doing:
1. import fbx into unity
2. create new prefab
3. drag fbx over prefab
4. drag prefab into scene
5...
The problem was that I wasn't converting the fbx into prefab and now it shows up in the game, however now it's like having double vision. There's 2 of my objects a few feet away and are transparent. When I close one eye I see one object on the right clearly, then close the other and see it on...
In unity I click "build", then find the folder it's in and shows 2 files, "lipstick_asset" and "lipstick_asset.manifest". The guide says to rename it so I did to "lipstick_asset.assetbundle" to change it into a ASSETBUNDLE FILE, then place the 2 files in custom>assets. Going into Virtamate I add...
So i uninstalled my version and installed the correct one, then downloaded the bundle browser and it now appears under window. thank you both for helping me with this!
I have version 2022.3.26f1 and assetbundle browser isn't under "window". Do you have to download something extra or have a certain version of unity for this to appear?
I'm following the "The definitive asset creation tutorial for VaM" guide and have completed all the steps up until you get to 7 - Building the package. I cant seem to find the configure tab that shows configure, build and inspect.
Ok so nothing official. A workaround i was thinking of is if you made a stick of lipstick in a modeling program and put it into the game as an atom/custom unity asset, then attach a fluids plugin that shot out when you pressed the trigger button while holding the lipstick with grab button and...
Is there a way to apply makeup to a character like you would in real life by taking lipstick or a makeup brush and drawing on the characters face to where it will stay? Theres some drawing and painting virtual reality games out there so i'm hoping this could be possible.