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  • Users: fabio
  • Content: Threads
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  1. F

    Plugin focused event

    Hi. I wonder if it is possible to implement an event that is called every time the plugin is displayed/focused/activated on the screen. I would like to update a plugin each time it receives focus (I just want to get rid of an eventual Sync button if possible). MonoBehavior has an...
  2. F

    Plugins (Extended) VR Controllers

    fabio submitted a new resource: (Extended) VR Controllers - Move and rotate objects using thumbstick VR axis control Read more about this resource...
  3. F

    Paid Other Essential Poses Booster Pack Collection

    fabio submitted a new resource: Essential Poses Booster Pack Collection - A selection of the most essential poses for Pose Manager Read more about this resource...
  4. F

    Paid Other Essential Poses Booster Pack #2

    fabio submitted a new resource: Essential Poses Booster Pack #2 - A selection of the most essential poses for Pose Manager Read more about this resource...
  5. F

    Paid Other Essential Poses Booster Pack #1

    fabio submitted a new resource: Essential Poses Booster Pack #1 - A selection of the most essential poses for Pose Manager Read more about this resource...
  6. F

    Paid Plugins Mocap Player + Mocap Setup

    fabio submitted a new resource: Mocap Player + Mocap Setup - Load mocap animations without changing the scene, optionally with assets Read more about this resource...
  7. F

    Plugins Bookmarks

    fabio submitted a new resource: Bookmarks - Bookmarking system for the web browser Read more about this resource...
  8. F

    Plugins Morph Editor

    fabio submitted a new resource: Morph Editor - Morph Editor for Virt-A-Mate Read more about this resource...
  9. F

    Using DLL's

    Is it possible to compile and deploy .net or .netcore libraries for VaM? I'm compiling simple classes derived from MVRScript and no matter what version of .net or .netcore I try to compile them I get the following error after I try to load them This is a huge limitation, I had planned to...
  10. F

    Paid Plugins Pose Manager

    fabio submitted a new resource: Pose Manager - Change the poses for one, two or more characters without changing the scene, optionally with objects Read more about this resource...
  11. F

    Question Mocaps and subscenes

    I'm trying to work more with subscenes but mocaps seem to stop working after assigning the actor to a subscene. I wonder if there is a mistake or am I missing something. The subscene window has an analogous tab to 'Scene Animation' so I thought I would find the mocap info in there but it's empty.
  12. F

    Paid Plugins Disguise

    fabio submitted a new resource: Disguise - Apply appearances from any scene to the currently selected person Read more about this resource...
  13. F

    Paid Plugins Spawn

    fabio submitted a new resource: Spawn - Spawn people and objects from other senes Read more about this resource...
  14. F

    Load scene dialog

    when I press the Load Scene button from VaM, the dialog box shows all the scenes, those from Saves/scene and those inside AddonPackages folder (VARs). Can I replicate this dialog in a script? I'm using SuperController.singleton.GetMediaPathDialog(...) which allow me to select only one directory...
  15. F

    Loading an Asset

    I've been following MacGruber's guide Unity AssetBundles for VaM and I have created an AssetBundle that contains a custom .otf font. Now I want to load the AssetBundle back but I can't. using UnityEngine; public override void Init() { //...
  16. F

    Getting gui control from callback function

    Hi. I'm finishing some plugin but I need help with an issue. I have an indeterminate number of people on a scene (any scene) and I need to setup an UIDynamicPopup for each one. So from the code below, is there any way to get 'i' inside the callback functions? I can resolve this by creating a...
  17. F

    Cannot cast to FreeControllerV3

    I'm working on a script where I need to find all FreeControllerV3 inside a given sphere. I can find the names with the following code Collider[] hitColliders = Physics.OverlapSphere(Object.control.position, 0.5f); foreach (var hitCollider in hitColliders) {...
  18. F

    Plugins Basic gamepad support

    fabio submitted a new resource: Basic gamepad support - Basic gamepad support for VAM Read more about this resource...
  19. F

    Two issues (newbie)

    Hello, I've been using VaM for a week and I am having a blast. I'm using Desktop mode, I don't even need to imagine how cool it must be on VR. I have 2 issues and seeking for some help 1) Can absolute coordinates be used when I move any object, I mean relative to the world? The coordinates of...
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