• Hello Guest!

    We have recently updated our Site Policies regarding the use of Non Commercial content within Paid Content posts. Please read the new policy here.

    An offical announcement about this new policy can be read on our Discord.

    ~The VaMHub Moderation Team
  • Hello Guest!

    We posted an announcment regarding upcoming changes to Paid Content submissions.

    Please see this thread for more information.

Search results for query: *

  • Users: via5
  • Content: Threads
  • Order by date
  1. via5

    Plugins AlternateUI

    via5 submitted a new resource: AlternateUI - Morphs UI replacement and several tweaks. Read more about this resource...
  2. via5

    Plugins Vamos

    via5 submitted a new resource: Vamos - Drag&drop var files to open scenes, auto UI scale for multiple monitors. A BepInEx plugin Read more about this resource...
  3. via5

    Fixed (FIXED in 1.21.2.0) Major handle leak and 100% cpu usage in 1.21 because of new Leap Motion DLL when firewalled

    Applies to 1.21.0.4 and 1.21.1.0. Works fine in 1.20.77.13. When started in VR, VaM.exe takes 100% of all 16 cores and leaks about 5000 handles a second. Process Explorer shows that they're all \Device\Afd, which are socket handles afaik. After a few seconds, most network operations fail system...
  4. via5

    Plugins Cue

    via5 submitted a new resource: Cue - Animations, moods, excitement, breathing, body temperature and gaze. Read more about this resource...
  5. via5

    Fixed (1.20.77.3) "Select Atom On Add" breaks the "Cycle Select Person Atom" button

    This is not a new problem with 1.20.77.2, I can reproduce it with 1.20.1.4. 1) Go in the "Scene Add Atom" tab. 2) Make sure "Select Atom On Add" is _not_ checked. 3) Add a new Person atom. 4) Click the "Cycle Select Person Atom" button. The new Person atom is selected. Then: 5) Go back to the...
  6. via5

    Not A Bug The Top Menu freezes physics weird

    This is not a new problem with 1.20.77.2. Add the attached script to a Person atom. There's a force on the X axis that's applied to the Person's head, moving it to their right. Then, click the "Open Top Menu" button (star icon), wait a few seconds, then click "Return To Scene View". The...
  7. via5

    Fixed (1.20.77.3) Typo: "Realtime Reflecttion Probes"

    In the User Preferences for 1.20.77.2 , the setting for realtime reflection probes has "Reflecttion" with two t's.
  8. via5

    Fixed (1.20.77.3) Incorrect collision for Casual Denim Jeans in Down state

    This is not a new problem with 1.20.77.2. When the "Casual Denim Jeans" are in the "Down" state, there seems to be some collision happening around the female genitals that don't happen with other clothings, such as the "DATM Pants". The collision mesh seems to be the same in either state. I'm...
  9. via5

    Plugins Synergy

    via5 submitted a new resource: Synergy - A plugin for creating random animations. Read more about this resource...
  10. via5

    Won't fix (Will fix in 2.X) FPS drop when moving the camera while a Person's window is opened

    1) Create an empty scene 2) Add a Person 3) Select it (click the Cycle button, for example) so the control window opens 4) Move the camera by holding the middle or right button. Zooming with the wheel also works but is less obvious. I get about 250 fps with just a Person atom and the UI closed...
  11. via5

    Fixed (1.20.1.6) Can't select the same control item after clicking on the atom again

    1) Click the arrow icon (the "Select" tab) 2) Click a Person atom in the list on the left ("Atom") 3) Click "control", the Person's window opens 4) Click the arrow icon again 5) Click the same Person atom. The selection on the right ("Control") automatically moves to "None". 6) Click "control"...
  12. via5

    Can't replicate The search box in the open file dialog is hard to click

    It seems to only be responsive to clicks near the bottom edge of the box. Not a new issue, it's been like this for a couple of releases, I think.
  13. via5

    Fixed (1.20.1.6) Scroll position not remembered in file dialog

    There's this in the 1.20.1.5 patch notes: "File Browse - Fixed issue with scroll not resetting to top of file browser on page change". I don't know what the issue was, but I think it makes the save/load scene file dialog not remember the scroll position anymore. This was a really useful feature...
  14. via5

    Fixed (1.20.1.6) Performance drop on 1.20.1.5 for some CUAs with realtime reflection quality

    I have a scene that dropped from 30-35 fps to about 15. Looks like the physics times have significantly increased, going from 16ms to a steady 24ms. Settings at Max, MSAA 8X, Soft Body Physics disabled. Ryzen 7 3700X, 32GB of RAM, RTX 2070 S. There's a CUA in this scene, which has no impact on...
  15. via5

    Fixed (1.20.1.5) Loading scenes sometimes gets confused about atom names

    After loading or merging a scene, some of the atoms seem to use the names from the previous scene. It's difficult to reproduce, but it happens regularly, with different names appearing in different places, even on the same atom. However, it seems to be purely a visual bug, the actual names are...
  16. via5

    Fixed (1.20.1.5) Order of selection when cycling is unpredictable

    The order in which the "Cycle Select Person" button switches between persons is often unpredictable. I can't say exactly what the algorithm is, but sometimes a person is selected twice in the cycle or not at all (A->B->A->C, for example).
  17. via5

    Fixed (1.20.1.5) Mouse wheel zoom works even when window is not hovered

    As long as VAM has focus, the mouse wheel will always zoom even if another window is hovered. It's really annoying with multiple monitors. VAM should only handle the mouse wheel when the mouse is hovering the window.
  18. via5

    Fixed (1.20.1.4) Logging: "Mesh can not have more than 65000 vertices"

    When logging too much stuff, I first see String too long for TextMeshGenerator. Cutting off characters (Filename: Line: 222) then ArgumentException: Mesh can not have more than 65000 vertices at UnityEngine.UI.VertexHelper.FillMesh (UnityEngine.Mesh mesh) [0x00000] in <filename...
Back
Top Bottom