So you cant edit a SIM texture to make lets say boobs come out of a tank top?,cuz i wasn't able to...Pin on shoulders doesn't seems to work for me at least.
Well i found the issue and fixed it,now trying sequencing but "play next" with random amount of loops of anim 1 until anim 2 doesn't trigger?
This is really confusing for me since logicly this should work lol
Erm..Nvm found out "Play all" acts like the old "Sync"..
Yeah i saw but im still trying to figure out and how to make anim 1 stop after a moment then anim 2 starts (while anim 1 stops)
Otherwise anim 2 just starts mixing with anim 1 and both plays lol
I know about the looping but im saying like anim 1 = thrusting,stop, anim 2 = climax..but i probably need to have a whole anim that controls both instead or something like that...im just so used to animation patterns and its easiness.
learned it the hard way that the animations doesn't save with a scene.....killed the hype to use this...anyway..could not figure out how to make anim 1 pause then play anim 2.
how to use path follower? debug says both g2 and g3 linked to false?
EDIT:im getting errors in logs about path follower..i think its not working correctly?
Oh ive just realized that theres an error with the script when loading it:
"
!> Exception caught: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[Atom].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at...