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    Question How to turn clothing on/off from animation?

    Is there some way you can turn a piece of clothing on/off from inside an animation? For example, from the timeline plugin? The same as if I had ticked the checkbox in the clothing menu, but done from an animation. For example, if the character "undresses" a shirt and drops it, I would like to...
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    Barbara Eden/I Dream of Jeannie

    One of these days someone really has to do a Barbara Eden look-alike and the I Dream of Jeannie costume to go with it ;-)
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    Anyone want to make classic Playboy glamour models?

    Back in the era of Playboy there were a lot of amazing glamour models and some really good photography. Would really love it to see some of these ported to VAM, lots of reference photos available from an easy google search (playboy centerfold nude) I'd do it but I've discovered I'm crap at...
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    Plugins Realtime Lipsync

    I am having a different problem. On vam 1.20.77.7 if I try to load the DLL on the character I get this !> Exception during compile of Custom/Scripts/RT_LipSync/RT_LipSync.dll: System.Security.SecurityException: Security Check Failed (NamespaceRestriction) : [RT_LipSync_v2, RT_LipSync_v2.dll]...
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    How to import FBX with camera motion?

    I have some camera motions created in another program and exported as FBX file. How can I import this into VAM and apply them to the windowcamera so it will move the same way? The FBX contains only a camera, it's motion keyframes and an empty object (basically a point) that represents where...
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    Plugins BVH Player by ElkVR and VRAdultFun

    @elkvr @VRAdultFun I was able to hack this to convert the bone names of the BVH files from my mocap suit so it would work. Not perfectly yet so I am probably missing something. Bone name conversion would be a nice feature to have, maybe a little config file with a bunch of vamName =...
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    Question Using a full-body real-time mocap system (not vive) with VAM?

    @XRWizard The $1500 suit is from Perception Neuron. All their setups you strap the sensors (up to 32) onto your body with something like a climbing harness, by the time you're done it looks like some weird bondage rig. The cheap version has all the sensors connected by wires and is a bit more...
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    Plugins Facial Motion Capture

    I was playing in iClone and found a few more nice things about the "calibrate Neutral expression" feature. 1. You can put the phone on top of, below or to the side of the monitor, look straight at the monitor (not the phone) calibrate and the character will be looking straight ahead. 2. If you...
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    Question Using a full-body real-time mocap system (not vive) with VAM?

    Also just found http://wrnch.ai which does full body motion capture with an iphone or PC with one or more webcams. Looks pretty cool.
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    Better Support for Mocap (real time and BVH)

    You might also want to look at wrnch.ai they do full body mocap with an iphone app, the quality is ok till you turn sideways. They also have a PC capture system that works with multiple webcams.
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    Question Using a full-body real-time mocap system (not vive) with VAM?

    I did get the mocap suit, I don't have a live-into-vam setup (would be REALLY nice) but after editing the BVH files to get the bone names right I was able to get it to work. Along the way I found out these mocap systems are getting cheap, there is a commercial one (with fingers!) for $1500 now...
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    Plugins Facial Motion Capture

    I was just testing this and had some issues with calibration. Sometimes it seems to get into a state where the head is tilted to one side or turned when I am looking straight at the phone. The head still turns the right amount when I turn, but it looks like an extra rotation has been added...
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    Fixed (1.20.1.6) Mouth opens up and other problems

    Something else I have run into that I didn't post earlier because I can't reproduce it. This is most obvious when you have the "ignore physics when grabbing" box checked. You will grab the character control, move it and when you let go the character will suddenly have it's joints in all kinds...
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    Not A Bug Problem With Animations being erased

    Main reason I posted this here was due to the odd issue of saving with the plugin OFF and then on reload having it come back ON. Thought this might be something in vam's core as it doesn't seem like a plugin should be able to enable itself.
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    Better Support for Mocap (real time and BVH)

    I've been playing with a mocap suit lately and it produces some animations that work real well in VAM....up to a point. The suit generates BVH files with a full skeleton including fingers, but since VAM doesn't use joints for fingers the hands don't work. Also the suit can real-time stream BVH...
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    Plugins BVH Player by ElkVR and VRAdultFun

    Discovered a bug in this. When you load the plugin it seems like any mocap data saved in VAM's "scene animation" gets erased. If you bake an animation then save the scene, when you reload the baked "scene animation" will get erased as BVH player loads. Also if you disable the BVH player...
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    Not A Bug Problem With Animations being erased

    Not sure if this is a VAM issue or a BVH player issue or both. Had brought in a mocap animation with the BVH player plugin and "baked" it. Going back to VAM's scene animation I could see the mocap traces but it wasn't playing. Disabling the BVH player plugin fixed this and the VAM's scene...
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    Plugins BVH Player by ElkVR and VRAdultFun

    I just got hold of a professional mocap suit that outputs BVH files, but they don't seem to work with the player. It loads but the character doesn't move. I think because the joints are named differently. Is there any kind of converter to fix this? I attached one of someone doing a cartwheel.
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    Solved How to move things in an asset bundle?

    A lot of the asset bundles of things like classrooms or restaurants are great, but is there some way to break out some pieces so they can be moved? It's harder to do a scene in a bar or classroom if all the chairs can't be moved. maybe there is a tool to take an asset bundle and "unbundle" it...
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    Fixed (1.20.1.6) Performance monitor goes nuts in "window camera" mode

    If you have "performance monitor" turned on in VAM and hit "M" to view the window camera the render time stats go totally nuts! like 10-100x higher than they should be. When you go back to the regular view they go back to normal. I was in desktop mode at the time. I just noticed it when I...
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