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Thank you for your guidance. I think my problem has been solved. It should be a problem with global illumination. It was always set to 0 before, but now it is much better when it is set to 0.1!
Thanks, I found that I was using opengl normals. After modifying drcetx, it got much better, but there are still shadows on the back. This may be the influence of lighting!
I didn't import directly into DAZ. I first imported into ZBRUSH for quad processing, then imported into RizomUV to re-unfold UV, and then imported into MAYA for detail modification! Finally, I imported into SP for texture painting, but I didn't bake it. I don't know if it has something to do...
I use clo3d to make clothes, and SP to make clothing textures. When the textures are used in the game, the back of the clothes is black, especially when making some white clothes. How can I solve this problem and make the back of the clothes white as well?
Thanks for sharing your creations. Could you please make some Asian men's models? Thank you! I believe many Chinese, Japanese and Korean players hope you can make some!