We are excited to announce a new feature on the Hub: Favorites!
You can now add resources to your favorites, and organize your favorites into collections!
You can check out the details in our official announcement!
Thanks to @Sally Whitemane for adding some code to include a 2 new triggers.
The first trigger: DisableAndZeroRotation will set the plugin as inactive and reset x/y/z values to 0.
The second trigger: EnableAndContinueRotation will re-activate the plugin and continue with the rotation settings it...
All of the tutorials were done in desktop mode. Differences between VR and desktop are the obvious ones, controls and display are different, that's about it.
External drive will work, but may increase load times. Shouldn't be a problem otherwise.
Suggestion cross posted from Discord as requested:
Adding support for iris and maybe sclera textures to specifically make it easier to change each eye color/texture individually.
I must have clicked the wrong license when I built the package. It is not meant to be NC. The actual license should be CC-BY-SA.
Feel free to use it in your scenes. You should also send me a link to the scenes so I can check them out :)
Simple plugin that can be attached to any atom for constant rotation on any or all axis.
Add this plugin to an atom, use the checkboxes to select which axis you want to rotate.
Allows adjusting speed and direction as well as rotation relative to local or world space.
Control of rotation on all...
What it does:
Simple scene plugin that allows setting a trigger to be executed a certain time after a scene is loaded. Default wait time is 10 seconds.
What is it for:
Ever get tired of your animations trying to start before the scene is fully loaded?
People with slower computers know what...
Just a note since the topic of 'organizing' the AddonPackages folders came up..
While technically you can put packages in subfolders, there are potential problems with doing so.
First and most important, if you ever use the in-game hub to 'download all' on a scene, it may not see that you...