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  1. sothothth

    Scenes Auto_Animated_1

    sothothth updated Auto_Animated_1 with a new update entry: V 06 Read the rest of this update entry...
  2. sothothth

    Scenes Auto_Animated_1 - V 06

    Corrected magnetic toggle in bodylanguage that was causing alignment issues with head bone of Lady atom. Corrected ORG triggers which had been disabled.
  3. sothothth

    Scenes Auto_Animated_1

    sothothth updated Auto_Animated_1 with a new update entry: v 1.5 Read the rest of this update entry...
  4. sothothth

    Scenes Auto_Animated_1 - v 1.5

    Fixed an alignment issue with post/ tx straddle animation. There is an animation on the lap atom to return to original position in case of accidental adjustment that is always moving. It was fighting with the main animation timeline for control of the pelvis joint.
  5. sothothth

    Scenes Auto_Animated_1

    Found an alignment issue with post/ tx straddle. Working to resolve when i get a chance and ill post the corrected update.
  6. sothothth

    Scenes Auto_Animated_1

    Look at my animations in timeline and pay attention to the sequence tab. The next file to play can either be something like "stand idle 1" in which case you have an animation actually called stand idle 1, and that always follows that animation, Or it can be "stand/*" and that makes the next...
  7. sothothth

    Scenes Auto_Animated_1

    Get a program called "ontop replica" i think its called. You just point it at any window you want to remain on top and it will keep your reference video in sight. Makes that process a lot faster.
  8. sothothth

    Scenes Auto_Animated_1

    So what i am doing is taking a reference video and finding sections that sort of bookend in neutral positions. those make good animaiton chunks that i can then lead into and out of my "folder" default positions. match body positions at least every second on the timeline while advancing 1 second...
  9. sothothth

    Scenes Auto_Animated_1

    Whats up with the random sounds happening when "lady" atom is just standing around not interacting? I can't seem to find that and weed it out. Seems weird for her to be so reactive when she's standing over in fit test, haha.
  10. sothothth

    Scenes Auto_Animated_1

    sothothth updated Auto_Animated_1 with a new update entry: morph and anim transition fixes Read the rest of this update entry...
  11. sothothth

    Scenes Auto_Animated_1 - morph and anim transition fixes

    There are over 90 animations in this package and i'm discovering a few that are a little wonky. Corrected the transition from st dgy to flaunt to avoid geometry tangle, and a quirk in the fit test that was causing any "undress" status items to shake free immediately. More fixes as i find them...
  12. sothothth

    Scenes Auto_Animated_1

    sothothth updated Auto_Animated_1 with a new update entry: Version 03 Read the rest of this update entry...
  13. sothothth

    Scenes Auto_Animated_1 - Version 03

    Thanks to the bodylanguage plugin there is now audio throughout and climaxes built into some animations. I also discovered an oversight where a number of animations were stuck in RNG purgatory. That has been corrected so there should be a number of animations that were not in rotation which are...
  14. sothothth

    Scenes Auto_Animated_1

    Im working out the bumps in bodylanguage and some animations that were getting cut off due to me changing the lengths after the creation in timeline. I think some of the better animations were getting stuck in RNG purgatory because of this oversight. Should have a much wider range of animations...
  15. sothothth

    Scenes Auto_Animated_1

    I tried this but couldn't get it to work right with bodylanguage. I tried tracking down all the expression overides, but i must not have found them all. Also, it made the LAP atom behave differently and break a lot of the interactions. Maybe i was just ticking the wrong boxes. I'm going to mess...
  16. sothothth

    Scenes Auto_Animated_1

    sothothth updated Auto_Animated_1 with a new update entry: Auto Animation 01.2 Read the rest of this update entry...
  17. sothothth

    Scenes Auto_Animated_1 - Auto Animation 01.2

    I reduced the dependency load.
  18. sothothth

    Scenes Auto_Animated_1

    Thanks! I am mostly an animator and havent spent any time really thinking about the audio side. I'll take a look at what you've said here and see if i could incorporate that, and hopefully cure the weird dependency issues as well.
  19. sothothth

    Scenes Auto_Animated_1

    If you want to try my animation style, pick a reference video and keep track of the timer. At a minimum every second match facial features and general body position. Leave out the most important part, being hand, head, hip animations until you get the template finished. Copy the template and use...
  20. sothothth

    Scenes Auto_Animated_1

    sothothth submitted a new resource: Auto_Animated_1 - Fully animated scene designed to work with any look, using a "fit test" scene to calibrate look. Read more about this resource...
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