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Thank you! Animation patterns is really good sometimes to animate repeating motions, and to make some motions look natural. That's why I do not always prefer the timeline. (Though I like that plugin very much). I actually did exactly as your last example, so I was on the right track then. ;)...
That's right - it was in the timeline-plugin.
What I really meant was to make one Animation pattern seamlessly transfer into the next animation pattern. Simplest example: Lets say I have a hand writing the letter L from top to bottom in the air. Then I have another pattern writing the letter N...
I'll answer my own question. I added several trigger tracks to a main animation and controlled everything else in my scene from there. Worked quite well.
I'm open for other suggestions though. It would be nice if you cold make one pattern transfer in to another. Think this is possible but can't...
I have no idea what goes wrong but I have a suggestion.
If you make a Collisiontrigger and set the atom to where you have the timeline plugin - then timeline plugin as target, and then "play" as the action - you could put that right at where the player start in the scene. Then the player would...
How do you arrange animation patterns in sequences? If I for instance have 3 animation patterns, and I want the first to run 3 loop cycles - the second one move the same atom for two loop cycles - and the third move the same atom for lets say one cycle - all this in one smooth animation, is this...
The soft body setting under the performance tab is the biggest frame rate dropper in the game from what I have tested. When you dissable that, most other settings will do little difference. More than 3 characters is also a huge fps dropper.
I have noticed those spheres :D And for characters that are smaller, will have them moved closer to each other (more hard to penetrate).
Question: Are the spheres colliders bound to the "rigging" of skeleton or are they bound to the mesh? And - do the change in size or just move around in...
Thank you, now I can continue :) I know a lot about mapping and UV maps etc. so it will not be a problem now that I understand how it works. I allready have the textures for the dress so it will be easy making one red and black. Thank you very much! :)
Hi all, and Toby ;) I have now made a dress. I followed a guide and it worked quite well. BUT how do I get the dress to simulate the physics? My dress is stiff even though I think I have the correct physics settings in the clothing tab. Other dresses are loose and nice but mine is like a second...
Oh my god! I did the ERC freeze before re-rigging so I freezed it on the standard bones. You are my favourite person just now Toby!!! Is there anyway I can contact you directly, because you seem to have all the answers I need working with this. My model looks amazing now and I will start with...
I have now made a custom character (again) but now I cant get the eyes to stay at their correct position. I remade the rigging of the bones and it works fine in Daz3D but when I export the morph it seems like it uses the standard bones instead of my new rigging. (I can se it does not apply my...
I think it will mess up the vertices order and make model corrupt. Im now actually hiding everything except the balls with "Box hide" and manually fixing the eyes.. It is not funny at all. :D
Is there a way to replace or reset the eyeballs so they become round again? I accidentally deformed the eyes and now they are kind of rectangular. I want them to be spherical again in Blender (I cant do that manually - they are to messed up).
(I only use one morph for my whole character so far)...