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  1. momoura

    Scenes Justeen and Jaycie Showcase Scene

    You seem to have broken dependencies; Justeen2 is referencing a nonexistent var called Justeen1, and Justeen2 is referencing an internal hair instead of the separate hair var. I would recommend setting up a second VAM install to ensure you have clean dependency resolution when making new packages.
  2. momoura

    Looks Ashley Graham

    It seems like you forgot to include the hair or a reference to the hair in the var. She loads bald and there's no hair/CUA for it included.
  3. momoura

    Assets DANMENZ(Penis and Vagina Animatable Asset)

    Is there any chance you could upload a demo animation for study purposes? It'd make using the blendshape plugin much easier.
  4. momoura

    Scenes Demon Fuck

    Since I can't respond to review responses I'll elaborate here. You should play around with Passenger/ImprovedPoV to move/rotate/change FoV on the PoV camera a bit so it's easier to see the action (penetration). Having the viewpoint restricted 1:1 to a character's eyes can be very restrictive.
  5. momoura

    Looks Mushroom Kingdom Princesses

    Any chance you could split this VAR into separate ones for the hair and looks? I have a look that uses the hair but since the whole package references non-hub content it will always throw errors. Personally I find that annoying, though it's not a huge deal.
  6. momoura

    Paid Plugins Subsurface Scattering Skin & Better Soft Shadows (Out Of Beta)

    The issues with enabling tessellation occur in both desktop and VR mode. Some instances of launching VAM will let me toggle tessellation fine, others will crash. I attached images of the strange artifacting that occur when enabling tessellation from a distance. SSS is enabled in both images...
  7. momoura

    Paid Plugins Subsurface Scattering Skin & Better Soft Shadows (Out Of Beta)

    I experience two major bugs when using this plugin. Enabling tessellation while subsurface scattering is enabled crashes VAM. I have to disable subsurface scattering, enable tessellation, and re-enable subsurface scattering. Secondly, having both enabled causes awful graphical artifacts that...
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