• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. F

    Comment by 'fd.y' in media 'Lunar's ExVee'

    I wish there were more hunky non-human characters like ExVee here, especially in the ways they look. He shows the kind of muscularity I'd be sooooo after for furry characters in general, but sadly noone seems to be into doing them for VaM. I would have quite a lot of ideas in mind. xD
  2. F

    Comment by 'fd.y' in media 'Zelda'

    😄Ah that's alright. I almost expected it to be, for the lack of a better term, more "for show" to enhance the visuals. Having the whole village, let alone an entire region of the map, loaded into the program I would expect to be too resource intensive. However I must say that with the assets for...
  3. F

    Comment by 'fd.y' in media 'Zelda'

    When I look at the background here and see these mountains in the back...I have a serious question. Tell me...have you managed to load the entire BotW map into this program, or is it only the general area around Hateno village?:oops: While I would not expect, maybe hope a little, that you may...
  4. F

    Comment by 'fd.y' in media 'Zelda'

    :oops: I'm still new to VaM and figuring things out, but I would absolutely love to be able to acquire the resources you utilized here. If there is a chance, I'd be more than willing to put down some "financial resources" for it. Love the "morning coffee" GIF from Jan. this year asswell. ;)
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