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I don't think that is possible at the moment. Hopefulle I'll find a way to select them in the future as well. At the moment, the best thing you can do is probably to add the other persons body parts as colliders (those that you want to be able to slap). Sorry...
First I thought that should work out of the box, but you are right: It doesn't. It's because those values are not registered to the main script instance, but rather to these custom collision controller instances. Unfortunately the solution would not be easy as long as I keep multiple...
I know what you mean. I had some ideas regarding that as well and wanted to do at least some prototyping in this direction at some point in the future. Would give VR immersion a real boost I think.
New Options:
"Interpolation Exponent" for non-linear volume/pitch interpolation (quadratic is the new default, as it felt more natural to me)
"Target Collider Filter" let's add you add words that need to be contained in the target collider name
"Prevent Self Collision"... should be self...
I ended up not changing them after all (apart from renaming files). I tried to play with the volume a bit, but some of the files lost their quality quite drastically when resaving...
I think for upcoming presets with your files I'll just set the "(End) Velocity" threshold a bit smaller or...
ToumeiHitsuji updated SlapStuff Audio Pack with a new update entry:
ToumeiHitsuji.SlapStuffAudioPack.2.var (v1.1.0)
Read the rest of this update entry...
The previous update post about dependency issues might have been a false Alarm. I'm very sorry?♂️ ...and confused. I've been making quite a few tests and haven't been able to actually produce the issues that I thought would be there. But I'm still not 100% certain how VaM - that mystery box -...
If you want to prep a var package, you currently might run into dependency issues if you are not using audio from the SlapStuffAudioPack.
There are currently two issues:
If you reference audio from another package, the path is saved with the exact version in the plugin. If you then prep your...
Uhhh. I've just realized that the dependency to fixed var packages with audio files could cause a problem if people unknowingly prep package with "latest" references. I better get an update out sooner than later... damn this self made stress o_O
Got it! Certainly a nice variation to what I have. Thanks again for that. I think I'd up the volume a bit after all, if you don't mind. I always find the maximum volume for the audio sources in VaM quite limited.
The current directory structure in the var looks like this...
Thank you for this wonderful proposal. I love your sharing attitude! However, the plugin itself actually does not require the audio to come from this particular package. It was just my effort to make it as plug&play as possible so that people have something to start with. But of course more...
ToumeiHitsuji submitted a new resource:
SlapStuff - Get Rough, Slap Stuff! Configurable Collision Sounds For Any Collider (Hands, Pelvis, etc.).
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Get Rough, Slap Stuff!
Configurable collision sounds for any collider. This plugin should make it fairly easy to add sound effects like slaps or sex sounds (clashing of skin). But I'm pretty sure you can find plenty of other uses for it as well. Features include:
Loading and saving of presets...
ToumeiHitsuji submitted a new resource:
SlapStuff Audio Pack - Get Rough, Slap Stuff! Basic Audio Pack Made For SlapStuff Plugin.
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Get Rough, Slap Stuff!
A handful of simple slap and "sex slap" sound effects that I recorded. User TGC also contributed some additional buttslap sounds, "cause buttslaps are important". I think we can all agree on that :D
This audio pack is the basis for the presets included in my SlapStuff...