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  1. entitycs

    Paid Plugins + Scripts Circle UX - A VR Rotation Gizmo, v2

    Up to version 7 now, which adds the ability to use the handles, not just to rotate (in VR and Desktop), but to also move controllers across each axis, using the "alternate" / "toggle grab" (in VR). I feel the native gizmo is sufficient enough in Desktop mode, if not just difficult to target...
  2. entitycs

    Are SubScenes terrible?

    I use SubScene Atoms extensively, but "never" save a scene with a "saved" subscene. Just "lambda" subscenes, so to speak, where if I load a subscene for re-use, I clear the fields out before saving the scene. One thing to note is that using Atom parenting (subscene or not) "moves" the...
  3. entitycs

    Paid Toolkits + Templates VR Rotation Gizmo Test Scene

    I see. That also makes sense to me. Except, currently, while rotations are in effect, I can (in Desktop mode) pull on the provided Gizmo axis to translate the controller, without breaking the rotation. For rotations, there are now acceleration and damping settings, so a small movement could...
  4. entitycs

    Paid Toolkits + Templates VR Rotation Gizmo Test Scene

    I've thought about it. Just not sure how I'd implement it - or rather, deciding on "how" it should work. Out of the 8+ months I've been working on tools/gadgets, I've only gotten one request or suggestion.
  5. entitycs

    Plugins + Scripts CollidersAsTriggers

    entitycs updated CollidersAsTriggers with a new update entry: CollidersAsTriggers V5 - fix for colliders with non-standard scale on load. Read the rest of this update entry...
  6. entitycs

    Plugins + Scripts CollidersAsTriggers - CollidersAsTriggers V5 - fix for colliders with non-standard scale on load.

    I noticed an issue that I assumed for the longest time was related to another plugin; SimpleStateMachine. But after seemingly coming across it while testing CircleUX, I tried testing it without either plugin, and still faced the issue. While this plugin has never made attempts to read or alter...
  7. entitycs

    Paid Plugins + Scripts Circle UX - A VR Rotation Gizmo, v2

    v4 has been released on Patreon. Still waiting for v3 to get posted here -- it could have been put on the backburner, or forgotten about, since the new submission-rate constraints didn't allow me to post it in time to get reviewed along with the demo scene I submitted for it. That is... the...
  8. entitycs

    Paid Plugins + Scripts Circle UX - A VR Rotation Gizmo, v2

    entitycs updated Circle UX - A VR Rotation Gizmo, v2 with a new update entry: CircleUX v3 - bugfixes, improvements, new features Read the rest of this update entry...
  9. entitycs

    Paid Plugins + Scripts Circle UX - A VR Rotation Gizmo, v2 - CircleUX v3 - bugfixes, improvements, new features

    Bugfixes: - A major bug was found in V2 that resulted in an inability to reload the plugin. This bug has been fixed. A major bug was found in V2 which reset any Custom Atom's scale to 0.1f, which should have only occurred when no existing Handle was found. - A minor bug was found in V2...
  10. entitycs

    Paid Plugins + Scripts Circle UX - A VR Rotation Gizmo, v2

    V3 is waiting for an auto-limit for PC content / PC content updates. v4 might be ready before that happens, so maybe worth waiting for that release, as it unlocks a lot more to do in Play Mode.
  11. entitycs

    Paid Toolkits + Templates VR Rotation Gizmo Test Scene

    Oops... Needed to wait a day before releasing the plugin, AND the scene - and tried to do both at once. Might be a bit before things get sorted out with Hub links. Patreon and Discord links are up though.
  12. entitycs

    Paid Toolkits + Templates VR Rotation Gizmo Test Scene

    entitycs updated VR Rotation Gizmo Test Scene with a new update entry: Circle UX V3 - A VR Rotation Widget + Example Scene Read the rest of this update entry...
  13. entitycs

    Paid Toolkits + Templates VR Rotation Gizmo Test Scene - Circle UX V3 - A VR Rotation Widget + Example Scene

    Includes (major) bugfixes, and some improvements, and new features. Tips: This Demo comes with V12 of SimpleStateMachine. It is not required to load the scene (I hope...?), but exists so I could present two example states (or "editable 'presets', in case you're not familiar with SSM). The first...
  14. entitycs

    Guides Updates to Scripting Guides - Automations

    Just revisiting to say I checked my local version of the script vs. what I posted here. It is indeed still the script I use today. No update needed... at least not until VaM2's Kit is released.
  15. entitycs

    Thanks for the reaction to CircleUX It's been a busy day. I just remembered though, after...

    Thanks for the reaction to CircleUX It's been a busy day. I just remembered though, after getting settled back home, that I have 13 members in my free Patreon tier (out of the 15 that I promised for free), if you want to check it out. I may have, in my mind, assumed the reaction was from...
  16. entitycs

    Female POV scenes

    Just browsing around, checking the state of things around here in the limbo between major VaM versions. I had this wild thought, while reading through the posts. Yes, we do seem to be mostly guys, mostly tops, etc., But how many guys haven't said what we've done or would do.. blah, blah (ie...
  17. entitycs

    Question Animating expressions in Acid Bubbles Timeline

    1 way is to use SimpleStateMachine. Put a trigger in Timeline to trigger SimpleStateMachine.Next where you want the Pose Morph to animate. Add a PoseMorph state... or two (one to 'undo' the first). There are options for transition duration. Go to the character's pose morphs, and apply the...
  18. entitycs

    Paid Toolkits + Templates VR Rotation Gizmo Test Scene

    entitycs submitted a new resource: VR Rotation Gizmo Test Scene - A Scene with things to rotate, & CircleUX working on 3 Axis, to create the full VR Rotation Gizmo. Read more about this resource...
  19. VR Rotation Gizmo Test Scene

    Paid Toolkits + Templates VR Rotation Gizmo Test Scene 3

    A simple Scene with buttons to trigger World and Local rotation states for all 3 axis / instances. A Person Atom, with various controller settings for testing. - Try rotating the person fully, or just a limb. - Test what happens when selecting a controller with no rotations (rotations off, or...
  20. entitycs

    Paid Plugins + Scripts Circle UX - A VR Rotation Gizmo, v2

    entitycs submitted a new resource: Circle UX - A VR Rotation Gizmo, v2 - No more rolling of wrists to rotate. Rotate in World or Local Space, effectively, in VR. Read more about this resource...
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