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    Plugins + Scripts SexyFluids

    Actually, just looking at the JSON I can tell they're using the older (pre-v9) format, which might be where your issues are coming from. I would try starting over from one of the default presets or one of the ones I uploaded above, it's usually easier than trying to convert a preset from before...
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    Plugins + Scripts SexyFluids

    Sorry, I completely forgot about this! A, B and C are variations of whatever I used in the screenshots above. Probably not exactly the same, but should be pretty similar. The other two are what I use as a base most of the time. I usually end up adjusting the material colors, velocity and load...
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    Plugins + Scripts SexyFluids

    I don't know if it'll help with the "huge polygons" issue, but I'll upload some of my presets in a bit. But the short answer is "lots of fiddling."
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    Plugins + Scripts SexyFluids

    Unrelated: I'm testing a new scene idea that uses a custom Unity environment with lots of baked lights in the background and a few mixed lights in the foreground. It's working really well, because the runtime shadows blend right in with the scene bake. But currently SF is ignoring any lights...
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    Plugins + Scripts SexyFluids

    I had Jackaroo's Teeth/Tongue/Gums in the video I posted earlier too. Setting the native tongue/teeth to not render the materials doesn't turn the skinned meshes off, it just makes them invisible (the clothing teeth/tongue are wrapped to those vertices, after all). If you turn on "wrap to...
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    Plugins + Scripts SexyFluids

    Tongue collisions work for me. It really comes down to your collider setup. First, move the "HeadHair6" collider out of the way. It covers the whole mouth opening by default, and even if you disable its collision, the fluid particles will still hit it. Next, make sure your tongue colliders are...
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    Comment by 'faaipdeoiad' in media '1997'

    What hairstyle is that?
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    Plugins + Scripts SexyFluids

    Found a workaround to the glowing semen issue: just make it a rave!
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    Plugins + Scripts SexyFluids

    FWIW, MacGruber's PostMagic Bloom does not cause this problem, and it's nicer looking and more configurable than VaM's built-in glow effect
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    Plugins + Scripts SexyFluids

    This is incredible, thank you for sharing! Have you considered or would you consider uploading it to GitHub or similar? I know it's already effectively open source, but it would make it easier to peek under the hood and maybe contribute
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    Plugins + Scripts Fluids 101

    So I have looked into a little bit and ran into a couple of challenges. To update the particles, you need to get the entire particle array from the ParticleSystem component as a copy (it's a ParticleSystem.Particle[], and Particle is a struct). Then if you want to update anything, you have to...
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    Plugins + Scripts Fluids 101

    Hey there! First off this plugin is fantastic, thanks for going through the effort of developing and maintaining it over all the years (and not even paywalled!) I have noticed the behavior mentioned earlier in this thread, and I have a suggestion for how you might be able to make it more...
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    Morphs BJ Deluxe

    BJ DX Kiss 1 isn't showing up under the geometry float params in VaM Timeline even when it's favorited, any idea what the problem is?
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