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Modelled and textured using Blender and Substance Painter. It has a custom collision mesh.
3 versions available! 2K, 4K and 8K textures. Download whichever suits your needs and PC spec.
Credits go to Juno for technical help, promo shots and feedback.
I hope it will bring some style and...
No, because VAM uses a smoothing option. so it smooths all vertices across the model. you can turn it off in performance settings, but soft body physics will look terrible as a consequence. I always have it turned to 1 as a compromise.
Hey. Here is the issue I'm having. I follow the steps to the letter, but I can only discover 4 appearance presets in the appearance folder. I tried lowering the morph count all the way down to zero, but I can't find any more. I have 12 presets in the folder as you can see in file explorer all...
This was the only thing that helped. I have made a few hairs in VAM with some success, but making hairs from scratch in blender has been a real nightmare, so this really helped me upping my digital portrait creation by miles! Thanks a lot for sharing!
What you want is possible, but I'm not sure anyone made a tutorial on how to do it yet.
You'll want to learn how to merge a morph (Using "Morphmerger"), and then you'll want to get the VAM to DAZ application (Just search for it on the hub), and take the merged morph and export that out to DAZ...
Petal, at 18 years of age, exudes an irresistible charm. Her love for ice skating keeps her in excellent shape, highlighting her toned physique. With large, innocent eyes that seem to hold worlds of wonder within them, she's often mistaken for a porcelain doll come alive.
Hopefully you will...
A luxurious furniture for your VAM scenes. The collision mesh is made to be a bit below the surface of the cushion. It gives a softer effect, than mere surface collision.
Modeled in Blender and textured in Substance Painter.
Model: Petal
Best way to do that would be to use R3DS Wrap, and just wrap the Genesis 2 mesh around the Genesis 8. Unfortunately @OniEkohvius had a super helpful guide that was taken down for unknown reasons. You could try hitting him up?
You'd have to export the model out of vam, and set up the UV's in something like blender before importing to SP in order to do that. Lately I just export my models out to DAZ as a morph, and then export that out to blender to lay out the UV's and sculpt normals. after all that I bake the normals...