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  1. M

    Clothing Heather Collar Outfit Presets

    MinnBicchi submitted a new resource: Heather Collar Outfit Presets - Heather's Collared outfit for VamMP Read more about this resource...
  2. Heather Collar Outfit Presets

    Clothing Heather Collar Outfit Presets 1
    Hub-Hosted VAR CC BY

    Contains: Clothing Preset Appearance Preset using Base Model: https://hub.virtamate.com/resources/heather-base-look.50780/ A Scene with the Appearance preset applied The clothing preset is tailored to the Heather Base Model and will need tweaking if you apply to someone else.
  3. M

    Clothing Heather Clubbing Outfit Presets

    MinnBicchi submitted a new resource: Heather Clubbing Outfit Presets - Heather's Clubbing Outfit for VamMP Read more about this resource...
  4. Heather Clubbing Outfit Presets

    Clothing Heather Clubbing Outfit Presets 2
    Hub-Hosted VAR CC BY

    Contains: Clothing Preset Appearance Preset using Base Model: https://hub.virtamate.com/resources/heather-base-look.50780/ A Scene with the Appearance preset applied The clothing preset is tailored to the Heather Base Model and will need tweaking if you apply to someone else.
  5. M

    Looks Heather Base Look

    MinnBicchi submitted a new resource: Heather Base Look - Heathere's Base look for VamMP Read more about this resource...
  6. Heather Base Look

    Looks Heather Base Look 2024-09-26
    Hub-Hosted VAR CC BY-NC-ND

  7. M

    Clothing Hana Babydoll Outfit Presets

    MinnBicchi submitted a new resource: Hana Babydoll Outfit Presets - Hana Babydoll outfit for VamMP Read more about this resource...
  8. Hana Babydoll Outfit Presets

    Clothing Hana Babydoll Outfit Presets 1
    Hub-Hosted VAR CC BY-NC-ND

    Contains: Clothing Preset Appearance Preset using Base Model: https://hub.virtamate.com/resources/hana-base.50774/ A Scene with the Appearance preset applied The clothing preset is tailored to the Hana Base Model and will need tweaking if you apply to someone else. Original Model that inspired...
  9. M

    Clothing Hana Innocent Outfit for VamMP

    MinnBicchi submitted a new resource: Hana Innocent Outfit for VamMP - Hana Innocent Outfit for VamMP Read more about this resource...
  10. Hana Innocent Outfit for VamMP

    Clothing Hana Innocent Outfit for VamMP 7
    Hub-Hosted VAR CC BY-NC-ND

    Contains: Clothing Preset Appearance Preset using Base Model: https://hub.virtamate.com/resources/hana-base.50774/ A Scene with the Appearance preset applied The clothing preset is tailored to the Hana Base Model and will need tweaking if you apply to someone else.
  11. M

    Looks Hana Base

    MinnBicchi submitted a new resource: Hana Base - Hana Base Look for VamMP Read more about this resource...
  12. Hana Base

    Looks Hana Base 2
    Hub-Hosted VAR CC BY-NC-ND

  13. M

    One hand mode embody plugin idea.

    I think I ended up deciding that integrating VAMTimeline and Embody is probably better. Maybe not for this particular case but overall. That's a lot more difficult but I might try to do it.
  14. M

    One hand mode embody plugin idea.

    I wonder if a scene creator could provide a “maximum offset from where the animation says that node should be” per node, ie animation key off the “z”, if you know what I mean, but cap x and y to let you have some control without breaking the animation.
  15. M

    One hand mode embody plugin idea.

    Now that I think about it. The best option is have Embody add integration options for the scene based on tracking modes. Ie the scene creator is informed if the player activates tracking on specific nodes to adjust their animations and the scene creator can tell embody which nodes they...
  16. M

    One hand mode embody plugin idea.

    I imagine the hard part would be having the animation having no control over the rest of the scene. And scenes would likely have to support it so they don’t override the animation. Maybe it’s worth embody having a way for a creator to ask if embody is handling a specific limb’s tracking or not?
  17. M

    One hand mode embody plugin idea.

    Basic idea: Two Event triggers, one per hand (probably bound to hand controller buttons) When activated: the hand and arm of the embodied character begins a… animation specific to their genitalia, it simultaneously disables hand tracking for that controller in embody. Second trigger disables the...
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