• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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  • Users: bot1789
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  1. B

    Create an editable textbox in the scene

    Hello guys! I would like to ask if there is a way to add an editable UIText object to the scene (to use it as a dialogbox to send messages to a chatbot)? It seems that the text of the default UIText atom cannot be edited from the scene (only from its menu). Maybe it is possible with a script?
  2. B

    Plugins + Scripts koboldlink

    bot1789 submitted a new resource: koboldlink - AI response from VAM character using kobaldcpp and SPQRTextAudioTool Read more about this resource...
  3. B

    Coding question: pressing UI button, connected to a Parent atom, from code

    Hello everyone! I want to add a On click-Listener to an UIbutton from my script using the following code: Atom uiButtonAtom = SuperController.singleton.GetAtomByUid(uiButtonName); Transform buttonTransform = uiButtonAtom.transform.Find("reParentObject/object/rescaleObject/Canvas/Button")...
  4. B

    Guides Using VaM to create a 3D avatar for AI running through SillyTavern

    bot1789 submitted a new resource: Using VaM to create a 3D avatar for AI running through SillyTavern - This guide is about using VaM to create a 3D avatar for an AI running via SillyTavern. Read more about this resource...
  5. B

    Solved Triggering a plugin by Coding

    How can I trigger the MacGruber Relay plugin (from MacGruber LogicBricks) attached to a Person from my C# script/plugin? Unfortunately, I did not find an example of such code. But I would like to have this option, since in this case there is no need to write all actions in my C# script.
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