• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. bot1789

    VaM 1.x Please help me identify the environment

    I remember downloading it from the Hub about a year ago. But it seems this environment is unavailable now. Some kind of Chinese-style courtyard. Please let me know the creator and name of this resource if you know it.
  2. bot1789

    Create an editable textbox in the scene

    Hello guys! I would like to ask if there is a way to add an editable UIText object to the scene (to use it as a dialogbox to send messages to a chatbot)? It seems that the text of the default UIText atom cannot be edited from the scene (only from its menu). Maybe it is possible with a script?
  3. bot1789

    Plugins + Scripts koboldlink

    bot1789 submitted a new resource: koboldlink - AI response from VAM character using kobaldcpp and SPQRTextAudioTool Read more about this resource...
  4. bot1789

    Coding question: pressing UI button, connected to a Parent atom, from code

    Hello everyone! I want to add a On click-Listener to an UIbutton from my script using the following code: Atom uiButtonAtom = SuperController.singleton.GetAtomByUid(uiButtonName); Transform buttonTransform = uiButtonAtom.transform.Find("reParentObject/object/rescaleObject/Canvas/Button")...
  5. bot1789

    Guides Using VaM to create a 3D avatar for AI running through SillyTavern

    bot1789 submitted a new resource: Using VaM to create a 3D avatar for AI running through SillyTavern - This guide is about using VaM to create a 3D avatar for an AI running via SillyTavern. Read more about this resource...
  6. bot1789

    Solved Triggering a plugin by Coding

    How can I trigger the MacGruber Relay plugin (from MacGruber LogicBricks) attached to a Person from my C# script/plugin? Unfortunately, I did not find an example of such code. But I would like to have this option, since in this case there is no need to write all actions in my C# script.
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