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  • Users: clevenger
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  1. C

    Question How to turn clothing on/off from animation?

    Is there some way you can turn a piece of clothing on/off from inside an animation? For example, from the timeline plugin? The same as if I had ticked the checkbox in the clothing menu, but done from an animation. For example, if the character "undresses" a shirt and drops it, I would like to...
  2. C

    Barbara Eden/I Dream of Jeannie

    One of these days someone really has to do a Barbara Eden look-alike and the I Dream of Jeannie costume to go with it ;-)
  3. C

    Anyone want to make classic Playboy glamour models?

    Back in the era of Playboy there were a lot of amazing glamour models and some really good photography. Would really love it to see some of these ported to VAM, lots of reference photos available from an easy google search (playboy centerfold nude) I'd do it but I've discovered I'm crap at...
  4. C

    How to import FBX with camera motion?

    I have some camera motions created in another program and exported as FBX file. How can I import this into VAM and apply them to the windowcamera so it will move the same way? The FBX contains only a camera, it's motion keyframes and an empty object (basically a point) that represents where...
  5. C

    Better Support for Mocap (real time and BVH)

    I've been playing with a mocap suit lately and it produces some animations that work real well in VAM....up to a point. The suit generates BVH files with a full skeleton including fingers, but since VAM doesn't use joints for fingers the hands don't work. Also the suit can real-time stream BVH...
  6. C

    Not A Bug Problem With Animations being erased

    Not sure if this is a VAM issue or a BVH player issue or both. Had brought in a mocap animation with the BVH player plugin and "baked" it. Going back to VAM's scene animation I could see the mocap traces but it wasn't playing. Disabling the BVH player plugin fixed this and the VAM's scene...
  7. C

    Solved How to move things in an asset bundle?

    A lot of the asset bundles of things like classrooms or restaurants are great, but is there some way to break out some pieces so they can be moved? It's harder to do a scene in a bar or classroom if all the chairs can't be moved. maybe there is a tool to take an asset bundle and "unbundle" it...
  8. C

    Fixed (1.20.1.6) Performance monitor goes nuts in "window camera" mode

    If you have "performance monitor" turned on in VAM and hit "M" to view the window camera the render time stats go totally nuts! like 10-100x higher than they should be. When you go back to the regular view they go back to normal. I was in desktop mode at the time. I just noticed it when I...
  9. C

    Fixed (1.20.1.6) Mouth opens up and other problems

    Was messing around with "giantess" characters and noticed a few weird problems. To reproduce, load default scene, set hand and elbow controllers to "off", tilt the character's head back so she's looking almost straight up. Everything should look normal at this point. Now go in and scale the...
  10. C

    Won't fix Hair not colliding with most objects

    It looks like hair doesn't collide with most objects, like furniture for example. But it does collide with some floors, spheres and capsules (but not cubes). It really kills the realism when a character with long hair lays down on the couch or a bed and the hair goes right through it. It does...
  11. C

    Question Using a full-body real-time mocap system (not vive) with VAM?

    Over the holidays I may get access to a professional mocap system, the type you see where there are a couple of dozen sensors on your body tracking your skeleton including fingers. This is the type used by professional animators, video game developers...etc. This has real-time mocap output and...
  12. C

    2.X Planned Clothes with buttons (that open)

    Could we get clothes that have buttons? This would be similar to how "undress mode" tacks the clothes to the body....except for buttons you would be connecting two pieces of cloth together that would break apart when you put too much force on them.
  13. C

    Hair and Clothes resetting

    When you animate "rescaleObject" it causes sim'ed objects like hair and clothes to do a "reset" every frame which can look really weird. For example if you want to animate a character who grows from 5 to 6 feet tall. It would be nice if there was a way to avoid or reduce this. In one of the...
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