I loaded a certain pose preset, and then I rotated it 180°, and his legs seem to be distorted? It only looks normal at the angle at which it was loaded; after rotating it around, it becomes weird! What causes this?
I once downloaded a scene containing soccer, basketball, and volleyball, and the balls in these scenes can fall directly onto the floor. They seem to have better physics effects, such as gravity—how is this implemented? Can this effect be applied to character atoms or other atoms?
How can I achieve the same glossy finish as the linked character? I loaded the author's scene, but the character doesn't have that glossy finish! I also loaded appearance presets, but they still don't have that glossy finish! I'm very frustrated! Also, how can I achieve the same background as...
I think it might be because I loaded a (slider) and saved it as a deformed human body, which makes it impossible to find the values of other sliders. I'm very frustrated, please help me!
【ky1001.HandMorphManager.9...