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  • Users: guhhyuk
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  1. G

    Solved Joint target stuck on "comply"

    I'm trying to pose and animate a character in timeline and the head joint keep reverting back to "comply" after I change it to "on". Is there a way to key the joint attribute so it will not revert back to comply?
  2. G

    VaM 1.x Animating blowjob: collision problem

    I'm trying to do a simple bj animation and it looks great without a penis and she's sucking on air, but once the penis is more than halfway in her mouth, the animation chokes up. I think it's because of collision? Is there a way to get around this or do I need to add a trigger to shrink the...
  3. G

    VaM 1.x Trigger on joint pull and stretch

    Is there a way to have a trigger on a joint being pulled and stretched? I know there's a velocity filter for collision trigger, but is there a stretch and pulled filter? For example, I want to grab the shoulder and pull it toward me to trigger a pose change.
  4. G

    VaM 1.x Changing a pose in play mode.

    When I grab joints and move them in play mode, they always spring back, sometimes even breaking the pose. Is there a way to have the joints behave like in edit mode where they stay in place after being released?
  5. G

    VaM 1.x UI Button or keybind for possession toggle

    Is there a way to bind a ui button or key to turn off a pelvis control possession on and off? So far I don't see any option in the UI button click action to do this. There is no option within the receiver target to toggle the physics link.
  6. G

    VaM 1.x Is it possible to create an interactive money shot scene?

    For example, after building up an arousal bar to max, when you detatch, the receiving model will get into position. With hand tracking, you stroke your penis and jizz will fly out. If something like this already exist then please point me to it! I just got into VaM recently.
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