Using RenderDoc to inspect a frame from the game, I discovered that before the final render texture is generated, there's a 16 bit per channel floating point render texture generated, which is then passed through a pixel shader to map the values to an 8 bit colorspace, with no correction...
SmutSmith submitted a new resource:
Anamika - The Rock-Solid Weightlifter - A weightlifter from India who also lifts your spirits and your di-
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So, I'm sure a lot of you have seen the amazing mod that Blackrack made for Kerbal Space Program that added defered rendering. It allows a more linear color space & improved lighting, and a similar mod in VaM could potentially help it look a bit less like Second Life.
From my understanding, the...
Disclaimer: my knowledge of coding is rudimentary at best, so everything I say is conjecture. If I say something incorrect, please let me know.
So I've been thinking about how the one thing holding VaM back from being truly realistic is the tonemapping. Apparently, it runs on a version of Unity...
I feel like the one thing holding VaM back in terms of realistic visuals is the tonemapping. Overbrights are too saturated and the dynamic range is squashed down to effectively zero. It feels like it's from a game that came out 10 years ago, is there a potential way to revamp it via plugins, or...
Audiophage submitted a new resource:
Felicity - The Thicc Fitness Instructor With the Perfect Booty - She really cares about your health, so will you be a good boy and follow her instructions?
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I've noticed a distinct lack of morphs that allow for a tighter foreskin. Would anyone be interested in making a few? I can't afford to pay, unfortunately, but I do have some experience with Blender, so I could definitely help.
I think this might be reasonably easy, because the original file is already Blender. Here's a link to the model: https://smutba.se/project/224/
Two things: First, the model can be subdivided for greater detail, but the eyebrows and eye moisture break if not loaded in 2.79.
Second, the eye...