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    Question Questions about how to create moving unity assets

    Hello, I'm making an exercise machine and I wanted to make it move like in the video. I imported the machine rigged in Daz as fbx and added a collider to the orange arm and a hinge joint to make it move. It moves in VAM, but it doesn't apply to the timeline plugin and there's no way to parent...
  2. F

    Question This is a question about Unity asset collider.

    I posed a daz3d prop, exported it as fbx, and then imported it directly into Unity. However, even though I checked generate collider, physics was not applied, so I applied a mesh collider this time. However, the green mesh does not fit the object. Is there a way to fix this?
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