• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. S

    VaM 1.x How do I make custom eyelashes?

    I can create a model in Blender, but how do I connect it all and make it work properly? To clarify, I want to make unrealistic eyelashes.
  2. S

    VaM 1.x Is it possible to recalculate the normals or smooth them out somehow?

    Hello, I'm using tessellation from Hunting Succubus. The plugin smooths the edges, but the normals themselves remain unchanged, which is why the highlights are so bad. Is there a way to recalculate them or fix this?
  3. S

    VaM 1.x How to import a morph from Blender into VAM

    I exported a standard model from VAM in .obj format, loaded it into Blender, and created a morph. What should I do next? How do I apply this morph to VAM?
  4. S

    VaM 1.x teleport or move a character to a VR player

    Is there a way to use a trigger to teleport or move a character to a VR player? Not to a specific point, but to wherever the player is currently located.
  5. S

    VaM 1.x How do I add a character downloaded from the internet?

    I have a 3D character model. Can I add it to virt а mate and use it?
  6. S

    Question How to combine parts of scenes into one?

    For example, I download five scenes, then I go to the scene browser and instead of five scenes I see about 30-40 different parts from different scenes mixed together. Is it possible to make the scenes whole, like when downloading?
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