Hello, I'm using tessellation from Hunting Succubus. The plugin smooths the edges, but the normals themselves remain unchanged, which is why the highlights are so bad. Is there a way to recalculate them or fix this?
I exported a standard model from VAM in .obj format, loaded it into Blender, and created a morph. What should I do next? How do I apply this morph to VAM?
Is there a way to use a trigger to teleport or move a character to a VR player? Not to a specific point, but to wherever the player is currently located.
For example, I download five scenes, then I go to the scene browser and instead of five scenes I see about 30-40 different parts from different scenes mixed together.
Is it possible to make the scenes whole, like when downloading?