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  1. GRomVAM

    Plugins + Scripts CircleLooks

    zarinov updated CircleLooks with a new update entry: CircleLooks Read the rest of this update entry...
  2. GRomVAM

    Plugins + Scripts CircleLooks - CircleLooks

    CircleLooks is a lightweight utility plugin for Virt-A-Mate designed to organize your .vap appearance presets into folder-based collections (Looksets) and cycle through them on any Person atom in a scene—without breaking poses, animations, timelines, or scene triggers. Key Features...
  3. GRomVAM

    Plugins + Scripts CircleLooks

    Darn. It turns out that you can learn a lot of interesting things if you just rub your eyes and just RTFM)))
  4. GRomVAM

    Plugins + Scripts CircleLooks

    The plugin was primarily developed for VR mode. By default, the [P] key is assigned to switch characters, and the name of the selected character is displayed. I am not very familiar with the API of the game, and there is little information in open sources... If you can tell me where to dig, then...
  5. GRomVAM

    Plugins + Scripts CircleLooks

    Where is there information about the new look format in vam? I made the plugin intuitively, by touch. Where the looks of the characters are saved by default, then I used it... If study the description of Custom/Atom/Person/Appearance, you can redo it, but I do not know where to get the...
  6. GRomVAM

    Plugins + Scripts CircleLooks

    zarinov submitted a new resource: CircleLooks - Switch character looks and collections via hotkeys without breaking scene links Read more about this resource...
  7. CircleLooks

    Plugins + Scripts CircleLooks 2
    Hub-Hosted VAR CC BY-SA

    CircleLooks CircleLooks is a lightweight, easy-to-use appearance preset switcher for Virt-A-Mate supporting both Desktop and VR modes. Stop digging through menus every time you want to test different outfits, hairstyles, or character looks in a scene. Simply organize your saved appearances...
  8. GRomVAM

    VaM 1.x I'm trying to write a simple script for looks. How can I verify that a directory exists in the VAM space?

    Anyway, I wrote a little perversion, it solves my problem with notifications. If anyone is interested: /// <summary> /// Helper class for simplified creation, configuration, and management of Virt-A-Mate UI elements and screen message overlays. /// </summary> public class UIHelper ...
  9. GRomVAM

    Solved Enum in the plugin code in c#

    Там в конце ))
  10. GRomVAM

    Solved Enum in the plugin code in c#

    The horror, of course. I hope everything will be different in VAM2))
  11. GRomVAM

    Solved Enum in the plugin code in c#

    OK. It fits into the picture of the world. It would be strange if this was done on purpose.
  12. GRomVAM

    Solved Enum in the plugin code in c#

    Understood. Has accepted. If only someone could explain what’s so dangerous about enums in C# code that they had to be removed from the VAM sandbox, and in such a brutal way…
  13. GRomVAM

    Solved Enum in the plugin code in c#

    Has anyone encountered such a glitch? I'm writing a plugin in c#. As soon as I try to use my enum in the code (in any form), the game crashes without an error message and is unloaded. Are enums prohibited in the code, or is this my personal local glitch?
  14. GRomVAM

    VaM 1.x I'm trying to write a simple script for looks. How can I verify that a directory exists in the VAM space?

    And now the questions for the real backfill)) 1. Is it possible to create a popup notification for the user directly in his view from a c# script? It is necessary to notify about plugin events. 2. Is there a way for a script to highlight a character's atom for a while to indicate that it is...
  15. GRomVAM

    VaM 1.x I'm trying to write a simple script for looks. How can I verify that a directory exists in the VAM space?

    Basically, I figured out the file system. There is a SuperController.singleton.GetDirectoriesAtPath method (unexpected, right?). In fact, it was necessary to make a normal project in VS based on https://github.com/acidbubbles/vam-plugin-template and don't compost your brains...
  16. GRomVAM

    VaM 1.x I'm trying to write a simple script for looks. How can I verify that a directory exists in the VAM space?

    Another question. Is there any way to get the gender of the character on stage?
  17. GRomVAM

    VaM 1.x I'm trying to write a simple script for looks. How can I verify that a directory exists in the VAM space?

    That's understandable... I have now decided through try...catch. As I understand it, there is no native verification method((
  18. GRomVAM

    VaM 1.x I'm trying to write a simple script for looks. How can I verify that a directory exists in the VAM space?

    I'm trying to write a simple script for looks. How can I verify that a directory exists in the VAM space? var looks1 = new List<string>(); var path1 = SuperController.singleton.NormalizePath(path); if (!SuperController.singleton.DirectoryExists(path1)) return looks1; var files1 =...
  19. GRomVAM

    Русскоязычное комьюнити

    Есть такой проект https://github.com/ValdikSS/GoodbyeDPI, вроде там знают как
  20. GRomVAM

    Русскоязычное комьюнити

    Подскакжите, существует ли такйо плагин, чтобы можно было прямо в сцене загружать другие луки для персонажа беря их из каталога Saves/Person/appearance? (не используя для этого Edit Mode / Select person / Load Look...)
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