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    VaM's cache: SSD vs HDD vs none - results of rudimentary testing

    Addon packages folder is on hdd, 165gb in size, containing 4259 items. Cache file is now on the sdd. I tried copying VAM to the sdd to see if improvements would happen but alot of the plugins wont work correctly (i was going install it to the sdd but wanted a quick copy n paste to see because...
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    VaM's cache: SSD vs HDD vs none - results of rudimentary testing

    Definatly windows cache of some sorts - i used to run VAM on low memory and needed to close and reopen the program several times in a session. Noticed it took nearly 10 minutes to load the first time, but closing and opening it multiple times afterwards it loaded in seconds. I recently aquired...
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    Brand new graphics card but running at 50% and around 30fps.

    With some reinstallations and settings, using the openfsr (for the high detail centre ring thing) i can maintain a reasonably stable 65-80 depending on lights and physics. With hair physics disabled, reduced iterations and lower range lights the fps is higher, and i can even turn on soft...
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    Increased FPS when using openVR

    Will try this later and confirm if the controllers are present - i use vrperf on skyrimvr and its perfect, the sharp centre / blurred edges thing is barely noticable they way i play it, but on VAM openfsr is good, but i feel it could be better XD
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    Question Import specific morph part

    Only way ive found is to load the person with those morphs on them, reset every other morp to default, then save it as a preset. Then on the character you want them on, merge load the preset and hope it doesnt change anything - theres a plugin to load specific bits of scenes, but ive not had...
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    Question How to use realgaze

    One of the gaze plugins has a setting "look away preference" - reducing that to 0 helps on that one. In the same plugin (player min distance / greater than distance) - im not sure what these do, but reducing one seems to prevent the char looking away when you get too close.
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    Increased FPS when using openVR

    Old thread but still true - vrperftoolkit causes lose of controller here too - (Cosmos / steamvr). The older openfsr version works fine - ive not tried the reshade equivalents. (does reshade work with vr vam?)
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    huggingface models

    Curious - what is this and what does it do?
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    Pipeline for high quality viseme animation (question)

    Do we not have a plugin that will generate audio from text? Something that you could feed custom string / text info into? I thought we had this? I remember seeing a chatbot type scene a few weeks ago but i didnt try it - i presumed it did this already (recieved txt line and fed to model).
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    Question How can I get the expression back to default?

    Theres a hand pose plugin that does this - but seems to persist between saves or reloads. Havent found a way to reset the hand or fingers placement. They dont show as being "active", they seem to have been saved with the weird hand poses as defaults. Any clues for fixing that? If i could...
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    Question How do you walk and move in VR and Interact with the Girl?

    You can use things like the ui assist plugin to setup a button on your wrist that you can assign toggles too - a good setup i use has a button to load in a blank character, another to load a preset with embody and other things setup on it, and two more buttons to toggle "hold" and "free" on...
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    Question Flexibility

    The mesh used on the models can only bend so far before distorting - the colliders appear to adjust the amount of bend available till that happens. There must be a better way of adjusting poses for models that have more extreme "measurements" however - like if a person has smaller shoulder width...
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    Render Scale (Answered)

    There used to be a good fps guide here (i cant find it to post it) but im pretty sure it said that render scale is only for vr users. It has an immediate effect for me in vr, but appears to do nothing on desktop - so for me that appears to be true.
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    TactGlove - bHaptics reveals the first consumer-ready wireless haptic gloves at CES2022

    On a related note, if you could send the tactile rumble feedback from the VR controllers to bhaptic devices, that would semi-work for some situations. They do arm bands and vests, if you attach a track to the vest and somehow get the feedback to the vest on touch that could be neat.
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    Backing up VaM: your strategy and tactics

    Hmm, thanks for the tips - might try this later.
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    Backing up VaM: your strategy and tactics

    Just for reference, if i wanted to create a clean install, with only the vars my scenes used, how would i do that? Or is it a case of trying to load them up and seeing which packages they need to run? I have too many vars in the folder and ive no idea if i can delete ones i dont need, or even...
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    In your Opinion, what's the best NON-SEX scenes?

    Just a side note to this - i literally upgraded from 16gb to 32gb - the difference it makes to VAM is unreal - scenes like the above which took forever to load or didnt load completely (missing textures etc) now work SO much better and are smoother too. Is it possible that some of these scenes...
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    Are there any good scenes to just chill in VR?

    I like them both - im running vr 16gb memory at the minute tho so lower texture count etc is better for me right now, upgrading memory soon to see some of these bigger scenes though :D
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    Are there any good scenes to just chill in VR?

    Theres a scene in a spaceship with a controllable throttle thats REALLY neat - i visit that couple times a week to chill out. Has internet browser for music too. These types of scenes are welcome for me - but always resource heavy. Im working on a nightclub with smoke and lights and music but...
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    Character.AI + VaM?

    If this type of thing becomes a plugin, id pay for it. The concept of a chat ai or action responsive ai would be pretty special for many reasons. Having a few random motion plugs, glance plugs, breathing plugs and the like add so much already. Having a plug whereupon the atom reacts to things...
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