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  • Users: Metix
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  1. Metix

    Comment by 'Metix' in media 'Xephne_DLSS5_03.png'

    Thanks! Yeah, I've experimented with a lot of different looks. Many things seem to contribute to whether or not DLSS 5 looks good or not. Base Diffuse texture detail does matter a lot, but also if Spec, Gloss and Normal maps are too strong then DLSS 5 will likely overexaggerate them...
  2. Xephne_DLSS5_03.png

    Xephne_DLSS5_03.png

    Dress by @maru01
  3. Xephne_DLSS5_01.png

    Xephne_DLSS5_01.png

  4. Saskia_DLSS5_01.png

    Saskia_DLSS5_01.png

  5. Saskia_DLSS5_00.png

    Saskia_DLSS5_00.png

  6. Valby_DLSS5.png

    Valby_DLSS5.png

    Clothing by @wunderwise
  7. Some of my Looks + DLSS 5

    Some of my Looks + DLSS 5

  8. Metix

    Scenes April Fool's Joke on the Vulcan

    Hey, cool, you're using the EventSceneLoadPlus plugin. Just curious if you had any issues with it or not. I tested it on a couple of my scenes, but not extensively. Just want to make sure that it works okay out in the wild.
  9. Metix

    Looks Xephne - Showcase

    Okay, thanks for the tips on this. I will keep it in mind. I don't have plans to update this scene in the near future, but when I do come back to add, fix or change something I will look into smoothing out the pose transitions by turning foot ROT off for the poses.
  10. Metix

    Assets + Accessories Good Stick

    If there's any concern about performance with the mesh collision, the stick only has 2K polys, so it shouldn't cause any problems.
  11. Metix

    Assets + Accessories Good Stick

    Metix updated Good Stick with a new update entry: Added an alternate stick asset with true mesh collision Read the rest of this update entry...
  12. Metix

    Assets + Accessories Good Stick - Added an alternate stick asset with true mesh collision

    There are now two stick assets in the assetbundle. The original one with simplified colliders (capsule and cube), as well as a new identical looking stick asset but with mesh collision for more accurate interactions.
  13. Metix

    Looks Xephne - Showcase

    Remove foot bone positions from the poses? Do you mean rotations?
  14. Metix

    Comment by 'Metix' in media 'USWNT.png'

    Hey, she like to dabble, ya know?
  15. FPFFC_00.png

    FPFFC_00.png

    FORÇA PORTUGAL! 🇵🇹⚽
  16. USWNT.png

    USWNT.png

    USWNT Newest Midfielder - Elfette!
  17. Xephne around the world, and the pitch

    Xephne around the world, and the pitch

  18. Metix

    Plugins + Scripts EventSceneLoadPlus

    Note that I plan to make the UI look better with an update sometime soon. It's a little crude at the moment, but I just wanted to get a working version out there first.
  19. EventSceneLoadPlus

    Plugins + Scripts EventSceneLoadPlus 1.0
    Hub-Hosted VAR CC BY-SA

    EventSceneLoadPlus EventSceneLoadPlus is a modified version of MacGruber's EventSceneLoad LogicBrick that adds a second trigger for image/texture loading completion. VaM's normal scene-loaded event can fire well before all of a scene's images have finished loading. In texture-heavy scenes...
  20. Metix

    Plugins + Scripts EventSceneLoadPlus

    Metix submitted a new resource: EventSceneLoadPlus - Fires a trigger on SceneLoad after ALL textures have loaded Read more about this resource...
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