It can be caused one of 2 ways, either daz fitting the clothes or as a result of vams cloth wrapping im not sure which it is in this case but it sounds like when vam is wrapping the clothes.
If its happening when fitting the clothing in Daz, you need to hand fit the shorts using sculpting...
Hello, I am trying to create a 3d element type Sex Toy, which is attached as a clothing, I do not use it as assets because I want the object to move according to how the avatar does it, so I am looking to create it as clothing.
i do the daz resizing steps in blender, then export the object...
I can work with DAZ and Blender(Morphs creation) Also Photoshop(Textures, Memes, Comics, Design)
I would really like to do a collab with someone. Introduce my character as a cameo in someone else's work!
Thank you for the advice. I tried out the method you suggested and it worked! I exported the morph, converted it to a .dsf, loaded it as a morph onto the default Genesis 2 model in DAZ, and then edited it in Blender. It was much easier to work with that way.
Heya, the issue is that the geometry cannot be changed in any way when making changes in blender. Morphloader pro requires the obj being imported to match the model its being loaded onto exactly.
So you cant subdivide or use any sculpt tool in blender that changes the number of or the order of...
@TToby I created the proper left eye closed deformation of "Matilda" in Blender and I created an MCM in DAZ combining the default left eye closed morph plus the imported morph from Blender for "Matilda" (all those I did following a tutorial). Then I realize I had problem imported this new MCM...
You might want to take a look at the following guide by MopedLampe here:
https://hub.virtamate.com/resources/guide-for-importing-custom-clothing-without-deformation-by-custom-morphs.12708/
Whilst the guide and you suggest it needs to be converted to a figure, it doesn't, trust me :)
The...
Did you include the morph in your VAR because I don't see it and it's not refererenced in your look?
Looking at the saved scene in notepad all it appears to do is reset some of the morphs that aren't reset when you click 'Default' all, such as labia, navel, etc.
I do agree that eyes are...
Thanks for your reply. However, I made a texture based on the sculpted figure, and this texture aligns with the figure's mesh, but not with the figure's uv. Why is this? Because when I made the texture, the texture was rendered according to the mesh distribution, not according to the uv. And in...
I don’t think I can do that. I need a simple orc teeth make morph for a scene. Scene will be free. I would be thankful if someone knows of a morph or made one.
What's the file size of your exported .obj from Blender?
Sounds like you may not have selected the model in Blender before exporting.
Note: you won't see the 'Keep Vertex Order' option if you use the Daz Generations export button instead of File/Export, but it should still preserve vert orders...
No problem.
I'm pretty sure the only thing that I need to get this working is the DAZ G2F Base model with the UVs in a UDIM style format.
Basically were the face, torso, limbs, etc... have their own slot ... and then the texture wrapping should work.
For that tried to use a modified Blender...
It's not clear why you're trying to do this through Daz. Vam uses its own versions of the genital meshes. You can't bring them in from Dazto Vam. You would probably be better off exporting from Vam toBlender and then coming back in through Unity. I think this is how all the other morph...
I was following G9 to G2F conversion guide and then I got this issue where there are seams or gaps, I applied the same textures on Blender and Daz for testing but I don't found this issue I have no idea what I missed? Also can I use your template with specular/normal/gloss?
This is such a great environment I am really impressed. Do you do quotes for commissions? I would love to get this one converted but I can't wrap my head around blender. https://open3dlab.com/project/33654/
If it were a daz map I could probably manage but I am lost with blend. Thanks
Hi, thx so much for this.
I have some questions.
1.
My original DAZ Face Textures in the DAZ Texture Folders do not have any Eye Brows as i noticed.
Is there a Step needed for this in DAZ or Blenderto export a Face Skin Map / Face Texture with eyebrows?
2. All MAPS Slots match the GEN 2...
Today and going forward in DAZneyland that is true. :)
That is DAZ's priority.
As written in post above adult/NSFW is something they have shied away from, but renderotica still exists.
And so do Many adult VNs using DAZ.
Where there is a lurking wish (easier animations/skin collisions)...
What you want is possible, but I'm not sure anyone made a tutorial on how to do it yet.
You'll want to learn how to merge a morph (Using "Morphmerger"), and then you'll want to get the VAM toDAZ application (Just search for it on the hub), and take the merged morph and export that out toDAZ...