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  1. gobgob

    created my patreon...

    created my patreon https://patreon.com/gobgob_nsfw?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink
  2. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder

    gobgob updated AutoSkeletonBuilder with a new update entry: AutoSkeletonBuilder v2.21.1 — Hotfix Object list Read the rest of this update entry...
  3. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder - AutoSkeletonBuilder v2.21.1 — Hotfix Object list

    FIXED The atom list now follows the scene dynamically The "Parent atom" list was previously populated only once when opening the plugin. Since the typical workflow is to load the CUA first and add the character afterward, the atom you wanted to link or attach to often failed to appear. Dynamic...
  4. Monique PussyCat.png

    Monique PussyCat.png

    Soon ! need to had clothes and the tail
  5. Monique PussyCat Beta

    Monique PussyCat Beta

    It's my very first time trying anthro! I'll try to keep you updated !
  6. Anthro

    Anthro

    Work on Anthro/furry character
  7. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder

    I'm publishing an update, a demo video will be added to the update !
  8. gobgob

    Demo + Lite AutoSkeletonBuilder Lite 2.11.1

    gobgob updated AutoSkeletonBuilder Lite 2.11.1 with a new update entry: Multi-Anchor Attachments Read the rest of this update entry...
  9. gobgob

    Demo Plugins + Scripts AutoSkeletonBuilder Lite 2.11.1 - Multi-Anchor Attachments

    VERSION 2.12 Layout New Features Multi-Anchor Attachments: You can now anchor different parts of an object to multiple targets simultaneously ("one anchor at each end"). Use cases: Capes pinned across both shoulders, chains strung between hands, or ropes tied off at both ends. Intermediate...
  10. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder

    gobgob updated AutoSkeletonBuilder with a new update entry: Better UI and Multiple CUA attachment Read the rest of this update entry...
  11. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder - Better UI and Multiple CUA attachment

    VERSION 2.12 UI & Layout Unified Link, Pin & Attach: Attachment controls have moved into LINK, PIN & ATTACH. Since they rely on the Parent atom and Body part selectors, keeping them separate caused confusion when opening the section without active target selections. Collapsible Section...
  12. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder

    I'm trying some little things, I must work on that UI it's so shitty right now Lmao XD. I'll keep you updated on my progress
  13. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder

    No ! thank you for sharing this bug !
  14. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder

    I fixed the problem that Kyle The Man shared. now I'll work on this multiple parents attachment ! can you describe an example of a double attachment of a CUA ? maybe a scene where I can try it was be greate too !
  15. gobgob

    Demo + Lite AutoSkeletonBuilder Lite 2.11.1

    gobgob updated AutoSkeletonBuilder Lite 2.10.4 with a new update entry: AutoSkeletonBuilder v2.11.1 — Hotfix Mesh Capture & Geometry Improvements Read the rest of this update entry...
  16. gobgob

    Demo Plugins + Scripts AutoSkeletonBuilder Lite 2.11.1 - AutoSkeletonBuilder v2.11.1 — Hotfix Mesh Capture & Geometry Improvements

    v2.11.1 — Hotfix FIX: Floating/Oversized Asset Scaling: Resolved an issue where the 2.11 pose capture caused certain meshes to spawn enlarged or floating above the scene. Because BakeMesh coordinate spaces vary by Unity version and rig setup, the plugin now dynamically validates each...
  17. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder

    gobgob updated AutoSkeletonBuilder with a new update entry: AutoSkeletonBuilder v2.11.1 Read the rest of this update entry...
  18. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder - AutoSkeletonBuilder v2.11.1

    FIX: Floating/Oversized Asset Scaling: Resolved an issue where the 2.11 pose capture caused certain meshes to spawn enlarged or floating above the scene. Because BakeMesh coordinate spaces vary by Unity version and rig setup, the plugin now dynamically validates each interpretation against the...
  19. gobgob

    Paid Plugins + Scripts AutoSkeletonBuilder

    Ok here's a quick vid of a little fix I made I'll do some test with other mesh and publish it to the gumroad link
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