FIXED
The atom list now follows the scene dynamically
The "Parent atom" list was previously populated only once when opening the plugin. Since the typical workflow is to load the CUA first and add the character afterward, the atom you wanted to link or attach to often failed to appear.
Dynamic...
VERSION 2.12
Layout
New Features
Multi-Anchor Attachments: You can now anchor different parts of an object to multiple targets simultaneously ("one anchor at each end").
Use cases: Capes pinned across both shoulders, chains strung between hands, or ropes tied off at both ends.
Intermediate...
VERSION 2.12
UI & Layout
Unified Link, Pin & Attach: Attachment controls have moved into LINK, PIN & ATTACH. Since they rely on the Parent atom and Body part selectors, keeping them separate caused confusion when opening the section without active target selections.
Collapsible Section...
I fixed the problem that Kyle The Man shared.
now I'll work on this multiple parents attachment !
can you describe an example of a double attachment of a CUA ? maybe a scene where I can try it was be greate too !
gobgob updated AutoSkeletonBuilder Lite 2.10.4 with a new update entry:
AutoSkeletonBuilder v2.11.1 — Hotfix Mesh Capture & Geometry Improvements
Read the rest of this update entry...
v2.11.1 — Hotfix
FIX: Floating/Oversized Asset Scaling: Resolved an issue where the 2.11 pose capture caused certain meshes to spawn enlarged or floating above the scene. Because BakeMesh coordinate spaces vary by Unity version and rig setup, the plugin now dynamically validates each...
FIX: Floating/Oversized Asset Scaling: Resolved an issue where the 2.11 pose capture caused certain meshes to spawn enlarged or floating above the scene. Because BakeMesh coordinate spaces vary by Unity version and rig setup, the plugin now dynamically validates each interpretation against the...