How to deal with the error?
[Error : Unity Log] InvalidCastException: Cannot cast from source type to destination type.
Stack trace:
MeshVR.DAZDynamic.Load (Boolean createWithExclude)
MeshVR.DAZDynamicReloader+<LoadDelay>c__Iterator0.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext...