Please package your benches in a .var file for ease of sharing. If you make them a .var then they won't have to be duplicated in all of scenes that are shared that use them.
You do a better job than most creators! It should give a resemblance, it doesn't need to be 100% recognizable as the person, but how recognizable is a good indicator of how well you've done. I don't understand how you have such good facegen textures, I put in super high resolution face pics and...
This plugin does nothing for me, does the video need to be a certain format or size or something? I've tried a few different formats and I've tried on multiple atoms (image panel, emission, transparent, cyberpunk tablet, etc etc).
What a quick turn around, great job with the quick updates and fixes! You should definitely start using github though, it's a fantastic resource to allow people to bug check your code or suggest improvements as well as version control and manage development easier.
This is really great, I have 15,000 var so this would be hugely helpful - except for this! " DOES NOT currently support sub-sub-directories within the AddonPackages folder. "
When you can figure out a way to deal with this, then this will become immensely useful to me. Thanks for making this!
Do you have this problem in an empty scene + person w/ timeline + light? This really doesn't seem like a timeline problem to me and sounds like an issue with an interaction with another plugin. I've seen this issue occur often with audiomate specifically.
Whenever I load a scene with this plugin on the female atom I get this warning:
something failed: System.NullReferenceException: Object reference not set to an instance of an object
at HuntingSuccubus.HSEyeToolBox.OnDisable () [0x00000] in <filename unknown>:0
It does allow you to do that - you take the look you want to take the head off of - you then save it as a split morph. Now do this to the looks you want the body of.
Then you close and reopen VAM
Now you'll have 4 new morphs, the head and body for both (of whatever you named them as).
Now...
This may sound obvious but if you uncheck Use Caching - it no longer will use the currently cached textures.
This is an issue because caching is amazing at reducing loading speed, but at the cost of disk space. If you like to reuse a high res texture, it's great to cache it, but if you just...