[ Experimental ]
You can edit cloth vertices directly in VaM by dragging the mouse, correcting their shape, or moving them.
Don't get too excited, though.
This plugin has a lot of potential, but few practical uses.
[ Important Known Issue ]
1. This only works for cloth that has sim information...
I understand what you mean.
However, with the current function, it is possible to re-bake the current mesh as the base (starting point),
but there is no function to capture it as the goal.
Therefore, it does not work.
The text field labeled "Instant" is a search term for morphs. It does not mean that you will export the morph with that name. If you change it back to "Instant," your morph should appear. You can also search in the regular Morph tab.
I think what you're saying is to toggle ProportionalEdit on, find the appropriate fallOff slider value, and drag one vertex on the nipple.
At that time, select the vertices of a wide range of the breast.
There was an important bug in version 6.🙇♂️
The ability to select Body and Genital using the dropdown menu was failing.
This meant that a feature I had spent a lot of time on was wasted.
Another bug was causing saving to slot 6 to fail.
I've also made improvements to make selecting/deleting...
Thank you for letting me know.
I tried to correct it, but it turned out to be quite difficult.
Sorry, but please assume that if the scale is not 1, it cannot be used. 😩
slimy updated Instant Morph with a new update entry:
ver6 two major updates. "Propotional Edit" available by Mr.MDKSBG. and great memory efficiency.
Read the rest of this update entry...
There are three major updates.
First, with the help of Mr. MDKSBG, we've made "Propotional Edit" possible. This allows you to drag the green marker and have nearby markers follow it, resulting in smooth changes.
Second, For symmetrical morphs, a toggle switch has been provided to output the...
You want to delete half of the vertices after GenerateDSF?
There is no function to do that at the moment, but you can edit the dsf file with a text editor.
It can be difficult if there are a lot of vertices.