• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. U

    Vam RTX/Vam Remix/Vam with path tracing

    Light support is complete now.
  2. U

    Vam RTX/Vam Remix/Vam with path tracing

    As I said. Yes, it can. Accurate shadow casting and whatnot.
  3. U

    Vam RTX/Vam Remix/Vam with path tracing

    Shadows aren't really that hard. Accurate shadow casting is basically just built-in with a modern path tracer like this. I haven't talked about the amount of pain I've had to go through in order to detect material intent from the old spec/gloss material system and bake it into rough/metal. It's...
  4. U

    Vam RTX/Vam Remix/Vam with path tracing

    Decided to try integrating RTX Remix with Vam. No, it's not automatic. Every type of object needs custom integration since I'm working with the Remix API to submit data. A loooot of bug fixing goes into each data type. It's a very slow going process. So far, I've gotten character bodies, hair...
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