• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    You're welcome! I also open-sourced the glb2cua engine. It's probably the more useful part if you're building your own pipeline.
  2. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    That’s a great finding. I’ll see if I can build automatic conversion directly into the app, or maybe make a Blender plugin to handle it automatically.
  3. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    Shadow Venom updated [Project CRAFT] ASSET CUA STUDIO with a new update entry: v1.2 Update Read the rest of this update entry...
  4. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release - v1.2 Update

    v1.2 🎯 3D transform gizmo. Grab your model right in the preview and drag to move, rotate, and scale it — handles in the viewport, with W / E / R (or the Move / Rotate / Scale buttons) to switch. Every drag writes straight back to the panel and the bake, so placing an asset is hands-on now...
  5. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    It's usually caused by some textures being referenced in an unusual way, which is extremely common with models extracted from games. The engine doesn't know how to recognize or process those references, so it simply skips them. Now that we have the model, it should be much easier to figure out...
  6. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    It really depends on what kind of model you're working with. For example, if it's a room, the most performance-friendly solution in VaM is usually to add an invisible floor as collider. Turning the entire room into a convex or mesh collider would be a bit too expensive. I'm considering adding an...
  7. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    If you could send me the original model, that might help me figure out what's going on.
  8. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    Colliders are probably one of the more complicated aspects of 3D modeling. I'll see if there's a way I can improve that.
  9. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    Thanks for the feedback! I'll look into that. Gizmo-based drag-and-drop positioning will be coming in the next version. 😄
  10. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    The 3D viewport in the app uses the same coordinate system as VaM. The reference character model is positioned at 0, 0, 0. So based on what you described, there shouldn’t be any positional offset when loading it in VaM. Could you confirm whether your CUA atom is also set to 0, 0, 0?
  11. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    Shadow Venom updated [Project CRAFT] ASSET CUA STUDIO with a new update entry: V1.1 Release Read the rest of this update entry...
  12. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release - V1.1 Release

    v1.1 🧭 Familiar view controls. Wheel-press drag now pans the view (VAM / Blender style), the scroll wheel zooms, and F fits the model to view. Prefer your own layout? Remap each mouse button (orbit / pan / zoom) in Settings. 🎯 Auto-reframe. Toggling height normalization re-centers the camera on...
  13. [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release 1.2

    The ZIP and .exe files released on the Hub are precompiled, ready-to-use versions. If you prefer to build it yourself, modify it, or improve its features, Asset CUA Studio is free and fully open-source under the MIT license, and so is the engine that handles the actual baking. Everything is...
  14. Shadow Venom

    Plugins + Scripts [Project CRAFT] ASSET CUA STUDIO: Open Source Release

    Shadow Venom submitted a new resource: [Project CRAFT] ASSET CUA STUDIO - Bring any 3D model into VAM. No Unity, just drag, preview, and bake. Read more about this resource...
  15. Shadow Venom

    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Yes, at this point you just need to wait for version 1.41 to be approved, then download the updated release.
  16. Shadow Venom

    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Version 1.41 adds full support for importing and exporting folder categories and hierarchical structures in both directions. It also distributes build-time processing across multiple CPU cores in parallel, significantly improving production efficiency. To be honest, I don’t really have any...
  17. Shadow Venom

    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Shadow Venom updated [Project CRAFT] AUDIO CUA STUDIO with a new update entry: Update v1.41 Read the rest of this update entry...
  18. Shadow Venom

    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO - Update v1.41

    🆕 Update v1.41 — Folders & Speed 📁 Folder hierarchy Drag a structured folder and its layout is kept inside the CUA. Organize big packs however you like — ambient, voice1/angry, voice2 — and the subfolder structure is preserved, not flattened. What you drag is what you get. The folder you drop...
  19. Shadow Venom

    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    Ah, got it! Speed, not quality. That's a fair point for batches that size, so let me be precise about where the time actually goes. 🙂 Since the v1.3 Vorbis switch, ffmpeg is no longer the encoder. The actual encoding is done by fsbankcl (FMOD 1.10.20) > the very encoder Unity 2018 uses...
  20. Shadow Venom

    Plugins + Scripts [Project CRAFT] AUDIO CUA STUDIO

    To be honest, if you simply let this tool take over future development of your existing project, there probably won’t be any noticeable difference in audio quality from a listener’s perspective. Most users would be unlikely to hear a meaningful difference in the final result.
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