• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. Okachu

    VaM 1.x Colliders don't apply in Prefab?

    4mb was ok for me, too. Then I thought that the assetbundle is unpacking during the use and taking space. Then I can keep the 4mb, yay.
  2. Okachu

    VaM 1.x Colliders don't apply in Prefab?

    Yeah, it's not correctly, meaned that I imported a gltf in a scene so it became a gltf scene in my mind. Imported a new asset that was only accepted by dragging the scene to the window several times (like the other before). And that worked. However this asset seems a little bit too big? The...
  3. Okachu

    VaM 1.x Colliders don't apply in Prefab?

    I have probably found my mistake: For whatever reason I couldn't drag the scene to the export window. Then I took the prefab folder directly. And I guess this not exported the colliders. Tried another gltf scene and I had to drag it several times into the export window to get it work.
  4. Okachu

    VaM 1.x Colliders don't apply in Prefab?

    Colliders on some imported gltf prefabs don't work. I'm creating box or capsule colliders as usual by clicking on the objects. But the asset is still ghosty in Vam? There is also no "generate collider" option. Do I need to build mesh colliders, use Hazmhox's cuacollision script or both?
  5. Okachu

    VaM 1.x Assetbundle showing nothing?

    Pointing out my mistake: Before exporting, I skipped to change the position of the object to zero. It was ingame but somehwere else 😑
  6. Okachu

    VaM 1.x Assetbundle showing nothing?

    Alright 🫡
  7. Okachu

    VaM 1.x Assetbundle showing nothing?

    I create a cua see and can choose it from the menu but there is nothing to see. Even after scaling it to max.
  8. Okachu

    VaM 1.x Assetbundle showing nothing?

    I made a prefab?
  9. Okachu

    VaM 1.x Assetbundle showing nothing?

    I don't understand but I have send you my file.
  10. Okachu

    VaM 1.x Assetbundle showing nothing?

    Build an assetbundle but after importing it to vam there is nothing?
  11. Okachu

    VaM 1.x Unity is not saving the progress?

    Alright, I have doubt myself now 🙄
  12. Okachu

    VaM 1.x Unity is not saving the progress?

    II'm sure I saved the scene even on exit. Now I'm reoloading it, the model is in the scene but the asset is just in the import folder instead in the scene. Now I don't know where I should continue. It's just a simple asset but it should be in the scene, where I left it. I have placed it near the...
  13. Okachu

    VaM 1.x Unity is not saving the progress?

    I have started with Unity before a few days and wanted to continue but I only can find the samplescene.unity? I'm not sure which was the last saved scene or project. If Im opening the samplescene there is still the human custom model and the asset (but only in the imported list) It's not that...
  14. Okachu

    VaM 1.x Sims 4 textures to vam?

    Ok, ty thought there is an easier way.
  15. Okachu

    VaM 1.x Sims 4 textures to vam?

    How can I put Sims 4 textures on clothing? The textures have a different pattern and I don't know how to make them fit without repainting them?
  16. Okachu

    VaM 1.x White logo on clothing?

    It works now with the transparent logos! I cheated a bit and took your heart, your uv-map and the transparent grey diffuse png as anchor. The left sleeve was perfect, some other decals need a bit try and error. But now everything is looking good, thanks :)
  17. Okachu

    VaM 1.x White logo on clothing?

    Ok, I'm trying this, ty
  18. Okachu

    VaM 1.x White logo on clothing?

    Yes, I extracted the files and changed it in gimp. It works well with the black decal. Now I have only changed the black decal to white (selected it in gimp and filled it with white YameteOuji_Shirt_T-ShirtA_tex_diffuse_whi_T.png But now its barely visible just like the png in gimp. I always...
  19. Okachu

    VaM 1.x White logo on clothing?

    Still have problems here 😭 Can't find a guide but I'm sure it exist. Don't know which file should contain the white logo.
  20. Okachu

    VaM 1.x Custom decal on assetbundle?

    K, I'm already struggeling in the first step: I can only export textures into png but the rear doors are meshes and can only exported to .obj or .dae. ? That's the only textures I can see: Probably the outside textures are not shared? :(
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