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We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.
Totally agree, getting DAZ stuff illegally is way too easy. :(
Nevertheless, 25$ is indeed expensive, but just buying it and then convert it in one afternoon might be very attractive for many people who doesn't want to spend days and weeks modeling. Not to speak about learning Blender from...
Thank you for your active response.
As you said, after combining the morphs in vam and converting the morphs todaz , no rigging is needed in daz . But the problem is that when I base the resolution level, the daz just forces it to turn off... I guess it's purely a problem for me. If I change...
This is basically the process. (I'm not too sure on the wrapping aspect as I sculpt all of my own morphs.) Just remember If you export a g2f daz model, you need to set the daz G2F to base resolution before exporting it (or follow the Vam toBlenderto Vam guide at the top.)
For the importing...
You can't really change the topology of the G2 character in VAM, or DAZ for that matter. You can change the vertex locations, but if the vertex count changes... it's bad. What exactly are you trying to do and what is your desired end goal? I may have some suggestions, but without more...
You'd have to export the model out of vam, and set up the UV's in something like blender before importing to SP in order to do that. Lately I just export my models out toDAZ as a morph, and then export that out toblenderto lay out the UV's and sculpt normals. after all that I bake the normals...
The Torso texture has a seem that runs up the center of the back, so the nape of the neck is split in two roughly here...
You can use SnowSultans seem guides to see exactly where if you want to use an image editing program just put it on a model in daz or vam and take a screenshot as a...
Hello, I have one problem.
I took the Kazooie model and wanted to make my own character morph based on it, I did everything according to the guides, I didn’t touch the tops of the model, I used only sculpting tools. From BlendertoDAZ everything was transferred correctly, but already at the...
VAM can import stuff created in blender. actually i was giving it a try to make such underwear . If you take any underwear and load it into .fbx format it comes with bones and in blender there is option to add bones to anything by turning simple clothing into mesh. the issue is when i take the...
You need to keep the vertex order, as that is what daz uses to interpolate vertex positions with a morph, not just the model shape. It's like a join the dots puzzle where you have just jumbled all of the numbers around. If you delete or add any vertices this structure is broken and daz morphs...
Thank you for the guide. I've been trying to follow it so I can figure out how to get some existing clothing to port out of DAZ and into VAM. I'm a bit stuck on the topology portion. I've been exporting the mesh from DAZ as an OBJ and taking it into Blenderto reduce the vertice count using...
I didn't import directly into DAZ. I first imported into ZBRUSH for quad processing, then imported into RizomUV to re-unfold UV, and then imported into MAYA for detail modification! Finally, I imported into SP for texture painting, but I didn't bake it. I don't know if it has something to do...
Dang, sorry I havnt seen this sooner like months ago ffs....I believe that if you were to untick the selection only option when exporting from blender it should work but you may well need to apply that new morph to a default model exported from vam and loaded in daz.
Thanks, the 33% is a good hint, but the seam is still visible, much better than before, but still... I wonder why there isn't more interest in converting males from DAZto VAM with their original skin and no one came up with a decent guide or blender "recipe", despite I know that there's some...
Hi, you can do something similar with ZBrush, too. There is a tutorial on the NoOC Discord. It is somewhat automated, as you can wrap one figure to the shape of another figure. You have to watch out, that you don't change the vertex count of the Gen2 model. One vertex more or less, and you can't...
DoA - Tina
If you would like to commission a model port (DAZ, MMD, Blender, Koikatsu) feel free to get in touch.
Based on Mustard's blender model of Tina from Dead or Alive. Hair is a custom made in VAM.
Package includes:
Full Morph
Clothing (1x Outfit + Accessories)
Hair (Main / Bangs)...
Hi BstarG2 , that is very strange . i have had no issues with the eyes ,
but then i have'nt tried using the fixed file from Morph Fixer in vam . i export the fixed model from daz as an fbx and using blenderto resize and move the eyes in position .
then import back in toDaz as an OBJ and using...
A all in one with base VaM options probably not.
I know that in base VaM you can export the model (Control & Physics 1) with that grey button. Then you can import it in Blender or Daz and assign to the body parts the suitable textures you get from the VAR. For one model this is only a few...
If you have the duf/obj file, you can import it toBlender or toDaz.I think that Vam's clothes can't be exported toDaz/Blender because of Copy right problems.
To avoid generating more polygons (causing performance impact), select the breast area and make a subdivision.
In this guide I...
If the eyeball shape has changed, then you can reset it to the standard g2f daz shape by vertex selecting both eyes and clearing just that part of the morph. That will however put the eyes back to their original g2f position, so they may still be out of alignment. If they are only out of...