• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. Evo

    Plugins + Scripts Blender to Substance UV Helper for G2F

    https://hub.virtamate.com/resources/daz-generations-converter.26752/
  2. Evo

    Plugins + Scripts Blender to Substance UV Helper for G2F

    Evo submitted a new resource: Blender to Substance UV Helper for G2F - Quickly Remap your UVs from VaM to Blender for Painting in Substance. Read more about this resource...
  3. Blender to Substance UV Helper for G2F

    Plugins + Scripts Blender to Substance UV Helper for G2F 1

    Helps create a model for painting in Substance Painter that looks closer/matches the look in VaM. This should remove the need for the most tedious click-intensive part of importing to substance. We're going from this: To this via the script: Tested with Blender 4.3 Export OBJ from VaM...
  4. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Not yet. You can still use the Unity-provided patcher to cover just the Unity issue. Update No changes required for this performance patch. In order to get the fixes from 1.22.0.13 you should run the VaM updater, then copy over on of the performance patches with the 'evo' suffix (12evo or...
  5. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    v13beta1 is actually slightly lower gains but reduced how often stutters occur
  6. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    I've updated the resource description to make it clearer there are 2 updated versions. Since there is currently no pattern on what causes v13beta1 to crash for some users, please report your specs if that version is stable for you to at least create some data. I have an understanding of the...
  7. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Search this thread for BepInEx. Related If v13beta1 crashes for you, look at the history and use v12evo. I don't have the bandwidth to figure out why it crashes for some installs and not others.
  8. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Interesting. It does sound like a file permission issue. But I haven't seen these files left there before. Where is the thread on that topic?
  9. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    The only DLLs changing here are the ones you copy and replace by dragging into the VaM folder.
  10. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    There is no public repo for the C# project. Check the VaM EULA on what you can do with decompilation. I also do not have turtlebackgoofy's C source files that the improvements rely on.
  11. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Do you see a Performance Patch Loaded message in C:\Users\[User]\AppData\LocalLow\MeshedVR\VaM\output_log.txt ?
  12. Evo

    No I don't have turtlebackgoofy's C source files for SkinMeshPart DLL and the rest of the...

    No I don't have turtlebackgoofy's C source files for SkinMeshPart DLL and the rest of the changes are tweaks to VaM itself and that code belongs to Meshed.
  13. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    13700K = 13700 for the purposes of this patch K just means unlocked for overclocking
  14. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    @darkesthours443 go to the history page for the previous versions.
  15. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    It does make sense that this error is correlated with v13 because part of the performance improvements and reduction of stutters are around controlling the garbage collection. What is still unknown is why is occurs for some and not for others Give v12evo a try and let us know if it makes a...
  16. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    I was also getting the 'too many heap sections' error months ago with 13beta1. I have since been picking apart the installs in order to do this update. I was surprised not to run into that error again. One difference between now and then is that I am using BA to reduce the number of vars loaded...
  17. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    See the notes in FAQ on AMD settings and reasons where you may not see much improvement.
  18. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    @Yujujo That setup is for 16 cores. Your 9900K has 8 real cores. Try the same settings I use on a 13900K (which also has 8 real cores, not Intel E cores) @Slaanesh69 I also saw this before using the VaM updater to sync/repair core or a fresh VaM install. Then copy the patch files fresh. If it...
  19. Evo

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Depending on your options in AMD settings, you could try not skipping the core numbers like this.
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