• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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    Plugins + Scripts IncrementalTrigger

    Well THAT was fast!! o_O Seems to be working fine! (y) I'll test it in production as well and if I come across any flaws, I'll report back! Thanx and keep up the good work!! 🙏
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    Plugins + Scripts IncrementalTrigger

    Ok, here you go!
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    Plugins + Scripts IncrementalTrigger

    Please correct me if I am wrong, but if target atom belongs to a SubScene, triggered actions DO NOT retain Receiver Atom and Receiver, after SubScene is loaded (all other settings are retained). As a result, all IncrementalTrigger functionality becomes useless. As I'm sure you know, SubScenes...
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    Demo + Lite HEM' 13 - Alien Insectoid Pack 1

    Confirmed, no-go for VR. Pity... such a nice job...
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    Assets + Accessories Modeling Screen ViewPort

    Hi Matt, I'd like to mention a rather serious problem with this asset, that (despite it being one of the best assets around) makes it barely usable, at least for me anyway. Every time I use this asset in VR (I'm using Index) audio gets disrupted in strange ways, mainly affecting spatial...
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    Morphs Amputees

    [second post] Let me put it simpler, though I thing he is aware of the issue: "Hey @kuler, have you tried to make a person totally limbless, that is, no arms + no legs?" ?‍♂️
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    Morphs Amputees

    ...aand now it is formally driving left leg... where is this going?
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