• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. V

    Height Maps do you even lift bro?

    @thicbear i did not know that thanks man!
  2. V

    Height Maps do you even lift bro?

    @meshedvr this is exactly the answer I was looking for thanks man this hrdp is going to be amazing all the more reason to look forward to 2.0
  3. V

    Height Maps do you even lift bro?

    Mac im a 3d modeler i will have to leave that to a coder i'm only just learning how to make a simple game of snake in C# :D that said its an interesting concept but i feel like if it was wanted why not integrate it and expose those settings (if the current shader allows for them)
  4. V

    Height Maps do you even lift bro?

    So when i was using my trial version of substance painter i noticed that height maps would make certain items significantly better adding depth and detail to certain parts of textures, as far as i know there is no way to use height maps in the current version of vam's clothing importer, i could...
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