• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. entitycs

    Plugins + Scripts SimpleStateMachine

    Found a bug When saving a scene having an SSM instance expected to restore to index 0, will instead restore to the last state. Good news: Fixed, and ready for next version release. Bad news: The next version has a new schema ordering format, and will thus not be directly backwards compatible...
  2. entitycs

    Help for updating a plugin?

    It's looking for "ISSphere" Atoms. Is there another .cs file that is supposed to add them to the scene, or do you have a scene with the Persons and ISSphere atoms already in it?
  3. entitycs

    Help for updating a plugin?

    Maybe you can grab a very simple free plugin, with the UI elements you need, and start inserting the code from the old plugin into the newer format? I have a script to help with automating the .var creation process - especially useful for plugins that use multiple .cs files...
  4. entitycs

    Plugins + Scripts SimpleStateMachine

    This is the somewhat flawed but generally accurate early design document for the system's "Range" Type. The Type applies to States, and to Plugin Instances. Restoring to a State with a non-Singular Range Type will result in a call to applicable Plugin Instances having the same non-Singular...
  5. entitycs

    Question How to make hair look wet?

    Lighting, most importantly. Check the underwater scene here: (video in description) https://hub.virtamate.com/resources/slut-show-your-personal-exhibition-hall.52540/
  6. entitycs

    Plugins + Scripts SimpleStateMachine

    Awaiting Mod approval of SimpleStateMachine v18, after which I will be able to provide this demo as a free Toolkit Scene.
  7. entitycs

    Plugins + Scripts SimpleStateMachine

    entitycs updated SimpleStateMachine with a new update entry: Massive Updates Read the rest of this update entry...
  8. entitycs

    Plugins + Scripts SimpleStateMachine - Massive Updates

    New Features New State Type - "Others" Now, along with the specialized types (eg. Controllers), and the "All" type, this option legs you include "everything else" (*see Image 1). It excludes all specialized types. An example use case is when you want to change the state of an in-game...
  9. entitycs

    Plugins + Scripts SimpleStateMachine

    Is this the scene you were referencing? I'm remembering now that I was explaining that the swap could be done with a set of native triggers alone. The scene is overly bulky as is, but I could remove all but the persons and buttons. There's still the question of what you want to swap between...
  10. entitycs

    Plugins + Scripts SimpleStateMachine

    This plugin is free. It's just had delays making it onto the Hub, so it gets shared more regularly in the Patreon. There is a paid plugin, whose menu system depends on SimpleStateMachine, but SimpleStateMachine itself is free. It's only being released on Patreon to keep up with the...
  11. entitycs

    Plugins + Scripts SimpleStateMachine

    I'll see if I can't go back to the scene I believe you are referring to... The "Outlook" environment scene with the "Swap" button... and update it to v18., so I can include it as an example scene in the package. How's that sound?
  12. entitycs

    Plugins + Scripts SimpleStateMachine

    I just packaged up v18 of the plugin. It's also free - just writing up another release for the hub, but no idea how long it would take to reach "published" status on here these days. If you want to join the discord, you can watch me create with it, and ask questions in the chatroom... follow...
  13. entitycs

    Plugins + Scripts SimpleStateMachine

    If I understand correctly, you have 2 Persons to swap, which may be working, but with some reported error, and you're wondering if the plugin state can include the Atom UID. "Atom Wide" is a setting that applies to the plugin instance, and/or to a state slot. When a state slot is created with...
  14. entitycs

    How to freeze position and rotation with one click

    One easy solution might be to do this through naming conventions. Eg. A "-static" postfix in the universal id (uid). Option A) - Throw all the assets you want to take on this behavior into a subscene with a "-static" postfix. Option B) - Just add the postfix directly to the Atom names you...
  15. entitycs

    Paid Plugins + Scripts Circle UX - A VR Rotation Gizmo, v2

    Up to version 7 now, which adds the ability to use the handles, not just to rotate (in VR and Desktop), but to also move controllers across each axis, using the "alternate" / "toggle grab" (in VR). I feel the native gizmo is sufficient enough in Desktop mode, if not just difficult to target...
  16. entitycs

    Are SubScenes terrible?

    I use SubScene Atoms extensively, but "never" save a scene with a "saved" subscene. Just "lambda" subscenes, so to speak, where if I load a subscene for re-use, I clear the fields out before saving the scene. One thing to note is that using Atom parenting (subscene or not) "moves" the...
  17. entitycs

    Paid Toolkits + Templates VR Rotation Gizmo Test Scene

    I see. That also makes sense to me. Except, currently, while rotations are in effect, I can (in Desktop mode) pull on the provided Gizmo axis to translate the controller, without breaking the rotation. For rotations, there are now acceleration and damping settings, so a small movement could...
  18. entitycs

    Paid Toolkits + Templates VR Rotation Gizmo Test Scene

    I've thought about it. Just not sure how I'd implement it - or rather, deciding on "how" it should work. Out of the 8+ months I've been working on tools/gadgets, I've only gotten one request or suggestion.
  19. entitycs

    Plugins + Scripts CollidersAsTriggers

    entitycs updated CollidersAsTriggers with a new update entry: CollidersAsTriggers V5 - fix for colliders with non-standard scale on load. Read the rest of this update entry...
  20. entitycs

    Plugins + Scripts CollidersAsTriggers - CollidersAsTriggers V5 - fix for colliders with non-standard scale on load.

    I noticed an issue that I assumed for the longest time was related to another plugin; SimpleStateMachine. But after seemingly coming across it while testing CircleUX, I tried testing it without either plugin, and still faced the issue. While this plugin has never made attempts to read or alter...
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