• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. wgsoup

    Plugins + Scripts WindControl++

    Much appreciated, will have a look when I can.
  2. wgsoup

    Plugins + Scripts WindControl++

    Thank you for the input. Do you know any CUA that uses EZSoftbone colliders I can use to test?
  3. wgsoup

    Plugins + Scripts WindControl++

    wgsoup updated WindControl++ with a new update entry: Version 1.4.1 Read the rest of this update entry...
  4. wgsoup

    Plugins + Scripts WindControl++ - Version 1.4.1

    Includes fix for the issue mentioned in this thread https://hub.virtamate.com/threads/windcontrol.60959/#post-196661
  5. wgsoup

    Plugins + Scripts WindControl++

    thank you for the feedback, yes i noticed this behavior too. it's kinda random, seems to happen only if the destroy is called in specific moments. will look into this further asap
  6. wgsoup

    Plugins + Scripts WindControl++

    wgsoup updated WindControl++ with a new update entry: Version 1.4 Read the rest of this update entry...
  7. wgsoup

    Plugins + Scripts WindControl++ - Version 1.4

    - Fixes incorrect distance calculation for radial wind falloff on rigidbodies - Rearranges UI checkboxes on the left side of the menu, each checkbox is placed closer to the related sliders - Includes further optimizations to calculate forces on rigidbodies
  8. wgsoup

    Plugins + Scripts WindControl++

    wgsoup updated WindControl++ with a new update entry: Version 1.3 Read the rest of this update entry...
  9. wgsoup

    Plugins + Scripts WindControl++ - Version 1.3

    - Fixes incorrect behavior when "randomize currentWindMagnitude" is disabled
  10. wgsoup

    Plugins + Scripts WindControl++

    wgsoup updated WindControl++ with a new update entry: Version 1.2 Read the rest of this update entry...
  11. wgsoup

    Plugins + Scripts WindControl++ - Version 1.2

    Implements Further performance improvements and memory usage improvements Fixes bugs preventing proper handling of rigidbodies when an atom is removed or added Adds wind oscillation function: if enabled currentWindMagnitude oscillates between a random value in the range...
  12. wgsoup

    Plugins + Scripts WindControl++

    wgsoup updated WindControl++ with a new update entry: Version 1.2 Read the rest of this update entry...
  13. wgsoup

    Plugins + Scripts WindControl+

    Attach the plugin to an empty atom and rotate that
  14. wgsoup

    Plugins + Scripts WindControl+

    I don't get what you mean, you can change the direction by rotating the Atom the plugin is attached onto
  15. wgsoup

    Plugins + Scripts WindControl++

    wgsoup updated WindControl++ with a new update entry: Optimization improvements, adds rigidbodies Read the rest of this update entry...
  16. wgsoup

    Plugins + Scripts WindControl++ - Optimization improvements, adds rigidbodies

    - Improves heap memory usage - Adds penis rigidbodies
  17. wgsoup

    Plugins + Scripts WindControl++

    I see what you mean about the heap usage, my rigidbody update function is really using too much. I've been optimizing the whole script. Hopefully the next update will behave a lot better.
  18. wgsoup

    Plugins + Scripts WindControl++

    I added the penis rigidbodies to the list of the rest of the rigidbodies, had some issues because those do not have a forcereceiver associated and I was only considering those. Now they all get cached only when necessary and there's additional toggles and sliders. I'll test it more and then...
  19. wgsoup

    Plugins + Scripts WindControl++

    thank you very much for the feedback, I'll look into that asap
  20. wgsoup

    Plugins + Scripts WindControl+

    wgsoup updated WindControl+ with a new update entry: new version windcontrol++ Read the rest of this update entry...
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