• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  • Users: Hasno
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  1. H

    Clothing Sexy Sports Outfit

    I too am here to comment on the model you chose for the pics. :love:
  2. H

    Plugins + Scripts Skin Paint

    First off, I love the resource. In playing around with it, I had attempted to paint the inside of the mouth with no luck. How hard would it be to recognize non-skin textures (mouth/teeth/nails/etc) as paintable surfaces? I have a couple of ideas involving a cherry image on the tongue, coloring...
  3. H

    Plugins + Scripts Counter Thrust

    Ok, published CounterThrust.3 which checks for the "Freeze" toggle. Once it gets approved, your fix will be live. Thanks for pointing out something I overlooked :)
  4. H

    Plugins + Scripts Counter Thrust

    Hasno updated Counter Thrust with a new update entry: Freeze Motion/Sound Read the rest of this update entry...
  5. H

    Plugins + Scripts Counter Thrust - Freeze Motion/Sound

    Added check for VaM's "Freeze Motion/Sound" toggle.
  6. H

    Plugins + Scripts Counter Thrust

    So, one thing I've noticed is when the velocity/force is high enough, there is a rebound where the receiver's part will bump into the sources part, causing another movement which then moves the receiver again. I put in the only clever way I knew how to address this with "Require Source Motion"...
  7. H

    Plugins + Scripts Counter Thrust

    Yep! I made sure to test all the toys and it turns out even the shapes can act as a source as well. Pretty much if the plugin sees it as a thing that's moving, it will do the calculations. :) I did want to limit the drop downs though, so that's why you don't see knees and shoulders, just any...
  8. H

    Assets + Accessories FARM_SET

    Hello! Lovely assembly you've made here. About the collision, I think you'd just have to inspect the asset (In unity), the select "Add Component" search for "Mesh Collider" and then just reapply the asset to the bundle: I'm just learning how to do Unity as well, and this was the way I...
  9. H

    Plugins + Scripts Counter Thrust

    No .exe's The script is just the .cs file that is making the calculations for the counter thrust. (VAM>Custom>Scripts>>CounterThrust>CounterThrust.cs inside the .var) If you want to open it with a text editor like notepad and copy/paste the code into chatgpt to see what it says for safety...
  10. H

    Plugins + Scripts Counter Thrust

    Hasno submitted a new resource: Counter Thrust - A counter balance to auto thrusters. Read more about this resource...
  11. Counter Thrust

    Plugins + Scripts Counter Thrust 3
    Hub-Hosted VAR CC BY

    Counter Thrust: A simple plugin to provide a counter thrust to most motions. Works based off of Atom/Asset motion so it SHOULD work with all Thrusters, Timeline, BodyLanguage, etc 5 min video (basic use is covered in the first min or two): *** *** I had always felt like a lot of my scenes...
  12. H

    Plugins + Scripts varTracker

    Hasno submitted a new resource: varTracker - Find what .var files you no longer need! Read more about this resource...
  13. varTracker

    Plugins + Scripts varTracker 1
    Hub-Hosted VAR CC BY

    A light weight plugin to track how many times different .var files are called during VAM use. VAM was starting to load slowly and I discovered over 6000 .var files, many of which were old versions of vars that I love. (ie AcidBubbles.Timeline.4, AcidBubbles.Timeline.7, AcidBubbles.Timeline.15...
  14. H

    Clothing Kenshi's Blindfold

    Amazing quality on this asset. Came by to ask if there's any plans to have a male/futa update for it?
  15. H

    Environments March 7th's Room/Bedroom

    Hello, Love the detail of your recent work. Are these environments build with colliders? I've had to add some invisible shapes, walls, slate etc to get collision and I just want to double check that I'm not missing something. :)
  16. H

    Looks Atena

    Oh! So silly me got pvt and this thread confused, so ignore my last comment in pvt, lol. Absolutely! There was one photoshoot where I literally could not tell the difference between the morphs and the real thing. I'm tempted to try to recreate the exact picture with LUT's and all... but I'm am...
  17. H

    Looks Atena

    So first off, amazing update to the morphs. With each one, the model is taking another step out of the uncanny valley. I am not sure if you only made touch ups to the head wrap, but I did notice the buttocks still had the artificial shadow. I don't have photoshop, but I think I've figured out...
  18. H

    Looks Atena

    Hello Resio, Love this model and the update looks great. However, I was wondering if you had noticed the dark seam on the back upper legs just below the buttocks there is a darker line. Not noticeable with overhead lighting in standard poses:
  19. H

    Demo + Lite Handpay - FREE VERSION

    So, silly me. I had Cheesy's plugin suite loading by default on every session. There was some boolean error that came up, set default to load no session plugins and it works great. (Although my processor is it need of an upgrade to handle anything more than 2 actors =\ ) Great looking seen...
  20. H

    Demo + Lite Handpay - FREE VERSION

    Hello, When I load the scene, everything is dark. I can see a vague outline of the slot machine. Adjusting any scene lighting options do not change anything. I tried looking for a LUT or PostMagic setting that might not be agreeing with my system, but so far, I haven't been able to find the...
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